Beast of Burden: Hearty Hero OR Feeble Waif

Art: Sorcery, Naming

Ruling Planet: Saturn

Sphere: Common

This charm is only to be included in those games for which the GM is making use of the ENC rules and END points to track the loads carried and character energy levels through each game day (GM’s discretion), or at least those days in which those aspects have an influence that is pertinent to other events or tasks undertaken in a given day, such as battle after or in the midst of long distance travel.

Positive Pole Effect: Enhance Amount Character can Carry

The “Hearty Hero” or “Draughthorse” aspect of this charm increases the amount of weight the recipient can carry in regards to loads or burdens he attempts to shoulder or pull, as expressed by his ENC Allowance.

Negative Pole Effect: Reduce Amount Character can Carry

The “Feeble Waif” aspect of this charm reduces the amount of weight the recipient can carry in regards to loads or burdens he attempts to shoulder or pull, as expressed by his ENC Allowance.

Sorcery/Naming: Hearty Hero, DraughthorseSorcery/Naming: Feeble Waif

The Hearty Hero or Draughthorse aspect of the charm adds (POT) x (recipient’s bodyweight) to his Extreme ENC Allowance for the DUR.

The new ENC Allowance the charm yields, regardless of whether greater or less, must then be divided down (1/2, 1/2, 1/2 and half over and again to find each of the lesser rates) so the END rules can be properly applied.

This charm works only in regards to what can be considered “slow-twitch” tasks, like burdens the recipient tries to hang onto and carry or pull as long as possible, as opposed to “fast-twitch” tasks like swinging a weapon.

IF the load a recipient is carrying falls to a point where, due to the magick, his END would be taxed at a lesser rate, the recipient pays the lesser cost, according to the rules for ENC.

Cast by the art of Naming, an object, a sack, bale, box, crate, cask, or the like, or any object contained within, might be charmed to aid the efforts of whomsoever should pick it up, aiding them with whatever load they might be hauling/carrying, but the beneficiary would have to actually pick up the object so charmed, shouldering it personally as opposed to it simply being among objects in load being hauled or pulled along by trace, yoke, barrow, or the like, to be so affected (GM’s discretion).

This charm can have an even greater impact upon characters in play when combined with the Burden Charm.

This charm can be resisted normally.

The Feeble Waif aspect of the charm divides the target’s Extreme ENC allowance by (POT) for the DUR (and all lesser rates accordingly) .

This charm works only in regards to what can be considered “slow-twitch” tasks, like burdens the recipient tries to hang onto and carry or pull as long as possible, as opposed to “fast-twitch” tasks like swinging a weapon.

IF the load a target is carrying rises to a point where, due to the magick, his END would be taxed at a greater rate, he must pay the higher cost, according to the rules for ENC.

Cast by the art of Naming, an object, a sack, bale, box, crate, cask, or the like, or any object contained within, might be charmed to hinder the efforts of whomsoever should pick it up, hindering their ability to handle whatever load they might be hauling/carrying, but the beneficiary would have to actually pick up the object so charmed, shouldering it personally as opposed to it simply being among objects in load being hauled or pulled along by trace, yoke, barrow, or the like, to be so affected (GM’s discretion).

IF the victim is caught beneath a load that is suddenly beyond his ENC due to the dweomer, it immediately begins to bear him to the ground and pin him there, to suffer a wound of (1 per 10 pounds beyond his maximum) POT at the end of the CS and every [(STR + STA) ÷ 4] CS’s that he remains beneath the load. These are considered cumulative. The POT of the wound inflicted is assessed anew at the end of each CS until it rises to an amount that exceeds the victim’s threshold of wounding, at which point the process starts all over again, continuing in this fashion until the burden is removed, the DUR expires to spare the victim further trauma or the victim dies of his wounds.

Where the BP rules are in play, the overburdened character takes (1 per 10 pounds beyond his maximum ENC) BP’s in damage at the end of the CS and every [(STR + STA) ÷ 4] CS’s that he remains beneath the load.

Where divided BP’s are in use, this value is applied to the area most appropriate to the burden supported (GM’s discretion) and half that amount divided into quarter fractions and applied proportionately to the rest of the body.

This charm can have an even greater impact upon characters in play when combined with the Burden Charm.

This charm can be resisted normally.

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