Fat the Boar, Wasting Hex

Art: Sorcery, Naming

Ruling Planet: Jupiter (Fat), Saturn (Waste)

Sphere: Common

This charm is only to be included in those games for which the GM is making use of the ENC rules (GM’s discretion), but works most completely and effectively where the CND Action Allowance rules are also used to track the loads carried and character energy levels through each game day (GM’s discretion), or at least those days in which those aspects have an influence that is pertinent to other events or tasks undertaken in a given day.

The “Fat the Boar” aspect plumps up the target in the same manner as a Christmas boar is fattened up for the feast, adding fat to his body to the point where his movements are hindered, until he becomes weighted down by it, so that movement in general impaired, until he is completely immobilized or even to the point where it begins to crush him.

In practice, the charm adds [(HRT) x (POT)] lb’s to the target’s bodyweight, adding to the weight of any load he may already be carrying. This accumulates at a rate of (HRT) lb’s per CS until the limit of the Hex’s POT is reached. The point of the charm is to make the target so fat it kicks the weight carried up to some higher fraction of his ENC Allowance. For every 1/4th carried drops his Sprint speed by 1/4th, reduces the STR and also the AGL he has to bring to bear for other tasks by 1/4th, and increases the rate at which his energy is drained – the rate at which his END is spent and he becomes Fatigued (where those rules are in play, GM’s discretion).

Reductions to effective AGL due to being Fattened also reduce the victim’s RoA according to the rules for combat, normally,

IF the load a target is carrying rises due to being Fattened by the magick to a point where his END would be taxed at a greater rate, he must pay the higher cost, according to the rules for ENC (where those rules are in play). If the victim is caught beneath a load that is suddenly beyond his ENC due to the dweomer, it immediately begins to bear him to the ground and pin him there, to suffer a Wound of (1 per 10 pounds beyond his maximum) POT at the end of the CS and every [(STR + STA) ÷ 4] CS’s afterwards that he remains beneath the load, or 1 BP in damage, whichever rules set is in play. These are considered cumulative. The POT of the Wound inflicted is assessed anew at the end of each CS until it rises to an amount that exceeds the victim’s Threshold of Wounding, at which point the Wound is recorded and the process starts all over again, repeating until the victim is finally freed of the dweomer or it crushes the life out of him at last.

The opposite aspect of the “Fat the Boar” Hex is the “Wasting Hex”. The effects are similar but are achieved in a totally different manner. In the case of the Wasting Hex, the dweomer begins by shedding all adipose tissue, but then continues past this to consume the body’s healthy tissues

In effect, the Hex subtracts (POT x 5) lb’s from the victim’s bodyweight for the DUR, at a rate of 5lb’s per CS until the limit of the Hex is reached. To reflect this indiscriminate loss in vital healthy tissues all over the victim’s body, the Hex reduces STR and CND by (POT ÷ 2) points each. Loss of CND due to the hex’s effect reduces the victim’s END, where those rules are in play, and loss of STR reduces the POT of blows the victim is able to deliver, commensurately.

IF the Hex reduces the target’s STR due to the Wasting inflicted, and his ENC Allowance along with it, to a point where his END would be taxed at a greater rate for the load he is carrying, he must pay the higher cost, according to the rules for ENC (where those rules are in play). If the victim is caught beneath a load that is suddenly beyond his ENC due to the loss of STR from the Wasting, it immediately begins to bear him to the ground and pin him there, to suffer a wound of (1 per 10 pounds beyond his maximum) POT at the end of the CS and every [(STR + STA) ÷ 4] CS’s that he remains beneath the load. These are considered cumulative. The POT of the Wound inflicted is assessed anew at the end of each CS until it rises to an amount that exceeds the victim’s Threshold of Wounding, at which point the Wound is recorded and the process starts all over again, repeating until the burden is removed, the victim is finally freed of the dweomer or it crushes the life out of him at last.

Both of these aspects have the potential to reduce a foe to being crushed to death, one way or another, either by the weight of his own fat or by wasting away underneath whatever load he might be carrying (as applicable). They can have an even greater impact on a foe when combined with the Beast of Burden and/or Burden Charm.

This charm can be resisted normally.

Leave a Reply

Your email address will not be published. Required fields are marked *