Getting Hit: Damage; the POT of Blows

When a blow strikes true, the disposition of the opponent struck must be resolved. The puissance or magnitude of an attacker’s blow when it lands true in battle is called its Potence (POT), in a similar manner to poisons, alcohol, locks and traps, magicks, etc.

The base POT of a blow:

For a weapon wielded one-handed is equal to [(modified STA + STR) ÷ 2]

All Hurled weapons are assumed to be 1-handed.

For bastard swords and other hand-and-a-half weapons (GM’s discretion) it is equal to [(modified STA + STR) x 0.75].

For two-handed weapons it is (STR + modified STA).

The Damage Bonus (DB) of the weapon used is added to this.DB’s are the product of the Size and the Weight Class of each weapon, provided on the Weapon DB table 6-5

This includes Hurled weapons.

DB’s are the product of the Size and the Weight Class of each weapon, provided on the Weapon DB table 6-5.

 

6-5. Weapon DB’s, by Size & Class

Damage Bonus by Weapon Size & Weight Class
Sz Lt M-Lt Med M-H Hvy
0 0 1 2 3 4 5
1-2 1 2 3 4 5 6
3-4 2 3 4 5 6 7
5-6 3 4 5 6 7 8
7-8 4 5 6 7 8 9
9-10 5 6 7 8 9 10
11-12 6 7 8 9 10 11
13-14 7 8 9 10 11 12
15-16 8 9 10 11 12 13
17-18 9 10 11 12 13 14
19-20 10 11 12 13 14 15

 

IN addition, if the attacker moves at his maximum speed through the CS (for no less than 5 continuous Pulses of movement immediately prior to resolving a declared attack, if using the optional Pulse Move rules) before the attack (Charging), the speed in mph is added to the POT of the blow, excluding hurled or missile weapons.

 

For Missile Weapons:

The designations of “1-hand” and “2-hand” are irrelevant for missile weapons.

Missile weapons do NOT get the benefit of character STA. Certain types of arrows are awarded DB’s, according to the type of head affixed to it, as noted in their descriptions in Appendix G.

The character is allowed the full measure of his STR in the POT delivered, except in the cases of crossbows, which are mechanical devices.

The damage inflicted by crossbows is fixed due to the fact that they are machines and have to be able to be cocked and reloaded by common foot soldiers in the field. The POT of the blows they inflict is noted in their descriptions in Appendix G.

 

Optional Body Point Rules:

Where the GM is using the Body Point rules, the POT of a blow is actually the number of points of damage inflicted.