Magnetic Gaze OR Repel Gaze

Art: Sorcery, Naming

Ruling Planet: Venus

Sphere: Common

Victims of the “Magnetic Gaze” aspect of this charm find themselves completely engrossed, unable to turn away or look elsewhere, unable to perform any action that requires their eyes to be directed elsewhere, for the DUR without first making a successful HRT check on D100 vs. the dweomer’s [(POT) + (caster’s HRT att. mod.)].

If the d100 HRT check is failed, victims may not make another attempt to pull their gaze away for (POT) Pulses.

If the HRT check is successful, once the action is completed for which their gaze was torn away, the victim must make another successful HRT check or have his gaze inexorably drawn back to the subject’s eyes.

Those engaged in other activities when the dweomer manifests cease in mid-act once they lay eyes on the bearer of the dweomer and follow him with their eyes, attending only to his eyes, unless the HRT check is successful.

This dweomer does NOT bemuse the victim’s mind, it merely commands his sight. The character is free to act as the player wishes, but within the constraints of the magick that requires him to look into the eyes of the bearer of the charm, unless by a HRT check or by passing beyond the reach of its influence he is freed of it.

Because of the specific nature of the dweomer’s binding, the magick can only affect those who are a) able to see in the first place, and b) close enough to be able to actually see the bearer’s eyes. For the purposes of the game, that distance is (victim’s AWA) yards, PLUS (POT) feet. Beyond that distance, the dweomer able to exert no influence.

Those who are fond of Scrying should be warned, if they look in on any practitioner or subject bearing this dweomer which is tuned to affect all coming within range, they will be similarly unable to pull their gaze away, subject to the dweomer, normally.

The “Repel Gaze” is the reverse of the Magnetic aspect,causing the creatures and/or beings affected to find the recipient’s eyes so absolutely dreadful and perilous that they are unable to look him in the face, much less meet his gaze, without first making a successful HRT check on D100 vs. the dweomer’s [(POT) + (caster’s HRT att. mod.)].

If the d100 HRT check is failed, victims may not make another attempt to force their gaze to meet the bearer’s own for (POT) Pulses. So long as the victims affected by the dweomer remain subject to it, they will never see the face of the bearer of the charm.

If the HRT check is successful, once the action is completed for which their gaze was forced to find the bearer’s eyes, the victim must make another successful HRT check or have his gaze inexorably pushed back away from the bearer’s face.

Those victims within RNG engaged in dealing with the recipient when the dweomer takes effect will halt in mid-act and make sure that they avert their eyes from the bearer’s face, mumbling excuses and breaking away as graciously as their individual characters will allow, unless the d100 HRT check is successful.

Either aspect of this charm may be cast on the caster himself or bestowed upon another, and may be cast in such a way that only a limited number of individuals designated by the caster are affected by it, following the normal constraints on Sorcery, or in such a way that ALL who come within range of the dweomer’s effect will be equally affected.

This charm may be resisted normally.

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