Ruling Planet: Mercury, Pluto
Once cast, the caster holds his open hand before him, palm outwards, and project’s his consciousness through it to search out and “feel” for hidden items, whether buried in the earth, hidden in drawers, cupboards, presses, or armoires, to “feel” the presence of alcoves hidden behind curtains or tapestries, or secret compartments in walls or furniture, to detect hidden doors, secret chambers, passages or staircases, and then to “feel” or determine if there is anything in those spaces, and the general nature of what such items might be – whether paper or parchment in flat pages, rolled scrolls, or a bag of soft supple velvet or leather, or hard and smooth glittering jewels or glass, cool to the touch, or ceramic/terracotta jug, metal dish, flask or small bottle, according to its feel, its texture. This works in much the same manner as a metal detector, sweeping the ground looking for things lost, buried treasure, a bag of keepsakes hidden in the hollow of a long dead tree.
In the case of such buried items, the number of feet of depth underground by which they are hidden in the earth provides a Progressive DV for a d100 check against the caster’s SPT att. mod. + (POT).
The effective RNG for this ability once the dweomer is cast, or depth to which the scan extends through barriers like walls and furnishings, hidden doors and the like, is (SPT + POT) feet.
The power of the “Seek Hidden” automatically reveals anything hidden by use of the Hide/Cache/Conceal/Palm skill by one with an AV equal to or less than the caster’s (SPT) or (POT), whichever is greater. This does NOT reveal the exact nature of what is hidden, however, except by feel, as above.
This dweomer’s sole purpose is to reveal the presence of that which is hidden, it cannot provide more information beyond direction, distance and number. Any further information about the nature of that which the caster has sensed must be gained by employing some sort of “Read” dweomer, and the intervening material behind which it is hidden increases the DV to do so (GM’s discretion).
The dweomer in NO way reveals to the caster the manner in which hidden doors in walls or compartments in furnishings or the like must be opened, how their catches are triggered, or even where those catches might be located. The caster must use another dweomer to read the door or object in order to make it yield such secrets.
Each step, first feeling the hidden space, then what is in it, require a separate SPT check on D100 vs. the density of the intervening material, using the Shielding Allowances in the Grimoire to determine the DV.
The greater the Size of the hidden compartment or space, the lower the DV for the SPT check – 1 per inch if the space is (SPT) inches or less in its greatest dimension, or 1 per foot if equal to or greater than (SPT ÷ 4) feet in its largest dimension.
If there are objects inside, the greater the number of them, the harder it is to discern just how many there are, but the easier it is to determine that they are there. For both checks the original DV to discover the compartment is added
If one or more of the objects inside are containers holding something else, a SPT check is required to try to determine the contents of each, and the original DV to discover the compartment and the DV to determine how many objects are in it are both added.
Actually touching an object or surface to read what is under behind or beneath it reduces the DV for the SPT check by (RNG in inches) eliminated by that contact, though doings so may put the caster at risk of tripping some trap or protective or retaliatory magick.
If a container of some sort (box, bag, etc.) that lies in a hidden space which has been discovered by means of this magick, the GM must be more vague about the nature of the container’s contents. If the character is sensing through a thick wooden panel or stone wall that there is a small recess, in which there is a jug and a velvet bag, he might reveal to the character that the jug is contains some liquid, but not its nature or the degree to which the jug is filled, and that the bag has something metallic in it, but not that it is a bag of coins or jewelry or how full it is, and so on.
The caster can cast the “Seek Hidden” to specifically scan the pages of an open book or any document lying about just by running his open hand over it, thus gaining a sense of its general content and subject matter, intent and meaning, the gist of the information it contains. This aspect can be used as an accelerated means for absorbing the SP’s represented by any How-To books and/or treatises on the matters and techniques or Lore with which any of the various crafts and trades are concerned. In effect, the time required to read a work to glean the SP’s it contains are cut to one-tenth normal. Once the information has been absorbed the charm passes, spent. In the same vein, the “Seek Hidden” can be used to scan the contents of a book while it lies closed or a scroll while it is completely rolled up, from holding the closed book or just laying a hand on the cover or touching the outside of the rolled scroll. In effect, the time required to read a work to glean the SP’s it contains are cut to one-fifth normal. Once the information has been absorbed the charm passes, spent.
The written work in question must be composed in a language in which the caster is sufficiently fluent (GM’s discretion), in order for the charm to be used in this manner. This restriction can be circumvented to allow the caster to access works written in foreign languages through the use of a Tongues magick as a translator, either immediately after the Scanning magick has been cast, or bundled in its casting.
The “Seeking” is an AoE-based magick. This dweomer must be cast with the Intent to Search within a particular area, the bounds to be set by the caster as the dweomer’s AoE, whether a whole room, a single wall, a corner, an alcove, staircase landing, or other part or feature of a room.
The size of the AoE determines the base amount of POT required to achieve a POT of one (1) in the manifestation of the dweomer. Once it has been successfully manifested, the caster must be located within the AoE of the “Seeking” in order to take advantage of its power, and may move freely about within the AoE extending his senses in all directions as he moves, up to the (SPT + POT) feet limit quoted above.
Unlike a Reveal or Finding dweomer, a “Seeking” is used to discover the unknown, what the caster does NOT know is there. Although it is an AoE-based magick, the caster must focus and sweep in a limited area as he concentrates. He cannot spread his consciousness out through the entire AoE at once. The AoE defines the limits of the area he may search with a given casting. The other dweomers mentioned are used to either “Reveal” the presence of things with which the caster is familiar, at least by type, or to find specific items, creatures, beings, or materials, as in the case of a “Finding”.
The use of the “Seeking” power must commence immediately and be continuous until the Search is completed in the AoE to the caster’s satisfaction. The power of the dweomer endures beyond this point only if the caster has sensed something hidden and wishes to retain a means of marking the location through the use of the magick. Regardless of the dweomer remaining in effect to mark a hidden object found, he cannot continue the search with that same dweomer if the “Seeking” is interrupted. The caster must cast the charm anew if he wishes to “Seek” again.
IF the caster should be interrupted in such a way as to preclude finishing the intended Search and in such a way as the break the caster’s concentration (GM’s discretion), the dweomer’s power is broken, also, and a new casting required if the Search is to be continued. The dweomer is also broken if the caster passes beyond the bounds of the AoE, regardless if it is being used to “Seek” or to magickally mark the presence of something for the caster’s benefit.
Cast by the Art of Naming, the “Seeking” can be tied to the location of the caster. The AoE travels along with him, centered on his own location in the event that he should move or be moved. He is allowed to “Seek Hidden” wherever he may go for DUR.
This does NOT change the fact that the use of the “Seeking” must commence immediately and be continuous until the Search is completed to the caster’s satisfaction. Regardless of the fact that the dweomer accompanies him in his movements, once he stops “Seeking” through its power, the dweomer it expires. After that point, he may keep the dweomer alive only to mark the presence of something he has found.
This dweomer may not be resisted.