Ruling Planet: Sun, Mars
“Spitfire” fills the mouth of the bearer of the charm with a seething potion of burning fluid to be spat forth at foes, to soak them down and inflict a blow of (magickal damage) in POT upon them, on contact. Upon being spat forth, the Spittle bursts into flames. When it strikes a foe, it sticks and continues to burn, like Greek Fire, inflicting additional blows at the end of every CS following, always half the POT of that inflicted the CS before, until it is exhausted. Clothing burns away at the rate of one point per layer. Armor provides protection normally, according to its DR.
The flames of the spittle radiate the heat the damage inflicted indicate (as per the GM’s Toolbox), and can burn those in the immediate vicinity as well, for every full CS that any remain within ((POT of damage) feet of the victim. The POT of wounds inflicted on bystanders is automatically reduced by the number of feet separating them from those burning with the charm.
The Spittle may be held in the mouth for up to DUR (if tied off, normally), or the dweomer replenishes the burning fluid to allow the bearer to spit his fury out upon his foes (POT) times, if it is held at the caster’s pleasure. The bearer may spit the Fire at any one foe within RNG, arcing overhead in the same manner as an arrow, with the same speed and accuracy. The first use (if maintained at pleasure) or the only use is allowed the bearer of the charm with no need to roll “to hit”. For any subsequent uses, rolls “to hit” are required.
IF the bearer of the charm’s mouth can be sealed and he forced to swallow the Spittle, he must suffer the damage it contains himself, from the inside.
The Flames of this charm cannot be doused by water, only by magick or by milk, after the fashion of any magickal flame.
This charm cannot be resisted.