Commoner Crafts & Trades, Tables 2-8 & 2-8.a thru 2-8.g

2-8. Craftsman Crafts &Trades

% Craft/Trade % Craft/Trade
01 Alchemist (C) 51 Innkeep
02 Antiquary/Sage 52 Jeweler
03 Apothecary (C) 53 Laborer (2-3.d)
04 Astronomer/Astrologer (C) 54 Lanternmaker
05 Artificer 55 Lattener
06 Baker 56 Limner/Illuminator
07 Barber/Leech/Midwife 57 Lorimer
08 Basketmaker 58 Magister/Scholar (C)
09 Bellfounder/Potter 59 Lawyer (2-3.e)
10 Bowyer/Fletcher 60 Mercenary Warrior
11 Bookbinder 61 Merchant (2-3.f)
12 Brewer/Vintner 62 Miller
13 Broderer 63 Millwright
14 Builder (2-3.a) 64 Miner/Engineer
15 Butcher 65 Miner/Sapper
16 Capper/Hatter 66 Ostler
17 Cabinetmaker/Joiner 67 Painter/Stainer
18 Cartographer 68 Pewterer
19 Carver 69 Philosopher/Scholar (C)
20 Champion 70 Physician/Surgeon (C)
21 Chandler 71 Pointmaker
22 Charcoaler 72 Pouchmaker/ Purser
23 Monk (C) 73 Saddler
24 Priest 74 Sailor, deckhand
25 Scrivener/Rubricator 75 Sailor, Navigator/Pilot
26 Cobbler 76 Sailor/Captain
27 Cofferer 77 Salter
28 Cook/Chef 78 Shearman
29 Cook/Piemaker 79 Shipwright
30 Cook/Saucer 80 Smith/Armorer
31 Cook/Waferer 81 Smith/Black-
32 Cooper 82 Smith/Gold-
33 Cordwainer/ Roper 83 Smith/Lock-
34 Courtesan/Prostitute 84 Smith/Silver-
35 Criminal (2-3.b) 85 Smith/Weapon-
36 Cutler 86 Soapmaker
37 Dyer 87 Spinner
38 Entertainer (2-3.c) 88 Spurrier
39 Feltmaker 89 Saddler
40 Fisherman/Netmaker 90 Tailor/ Seamstress
41 Furrier 91 Tanner/Tawyer
42 Gemcutter/Lapidary 92 Tapeter
43 Girdler 93 Taverner/Alekeep
44 Glassworker/-blower 94 Tent-/ Pavilion Maker
45 Glover 95 Tinker
46 Guard/Yeoman 96 Wainwright
47 Herbal/Midwife 97 Weaver
48 Horner 98 Woodsman/Woodcutter
49 Huntsman/Trapper 99 Woodsman/Guide
50 Husbandman/Beastmaster 00 Adventurer (2-3.g)

(C) indicates a direct tie to the Clergy

2-8.a Builders                  2-8.b Criminals †

d20 Type d10 Type
1 Architect/Master Mason 1 Brigand/Highwayman
2-4 Carpenter 2-3 Draughlatch/Catburglar
5 Glazier 4 Cutpurse/Padfoot
6 Marbler 5 Fence/Merchant
7-8 Mason/Hardhewer 6 Forger/Smith-Artisan
9-10 Mason/Setter 7 Forger/Clerk
11 Mason/Sculptor 8 Trickster/Con Man
12 Pargetter 9 Roberdsman/Knave
13 Pavior 10 Outlaw Adventurer (2-3.g)
14-15 Plasterer
16 Plumber
17-19 Roofer/Thatcher
20 Tiler

2-8.c Entertainers                                    2-8.d Laborers

d10 Type d10 Type
1-2 Acrobat 1 Carter
3 Actor/mummer/Player 2 Ditchdigger/clearer
4 Fool/Jester 3 Farmhand/Hind
5-6 Juggler 4 Fuller
7 Minstrel 5 Longshoreman/Dockhand
8 Troubador 6 Household Laborer
9 Storyteller 7 Porter
10 Wandering Adventurer (2-3.g) 8 Streetsweeper/-raker
9 Watercarrier
10 Woolpacker

2-8.e Lawyers                  2-8.f Merchants

d10 Type d10 Type
1 Judge/Magistrate, Royal Government (C) 1 Apothecary/Herbal/Spicer
2 Cheesemonger
2 Judge/Magistrate, regional/itinerant (C) 3 Clothmonger
4 Cornmonger
3 Judge, local Shire (C) 5 Costermonger
4 Sergeant-at-Law (C) 6 Draper
5 Lawyer, Attorney (C) 7 Fishmonger
6 Lawyer, Pleader (C) 8 Grocer
7-8 Lawyer, Solicitor (C) 9 Haberdasher
9-10 Juror/Questmonger 10 Haymonger
11 Ironmonger
12 Leatherseller
13 Mercer
14 Millener
15 Poulterer
16 Ragseller
17 Spicer
18 Vintner
19 Woodmonger
20 Merchant Adventurer

2-8.g Adventurers                                    2-8.g.2 Magick Wielders

d100 Type d100 Type
01-02 Alchemist (C) 01-04 Alchemist-Wizard*
03-07 Barber-Leech 05-06 Bard
08-10 Barber-Surgeon 07-08 Cabalist-Wizard*
11-13 Surgeon-Smith 09-10 Druid (R)
14 Physicker (C) 10 Drug-Trance Wizard*
15-18 Husbandman 11-14 Enchanter
19-20 Beastmaster 15-20 Fili
21-22 Chapman (R) 21-32 Hearth-Witch (mainstream,R)
23-24 Merchant (T) 33-42 Hedge-Wizard (mainstream,R) *
25-26 Merchant-Mariner 43-46 Magus *
27-28 Courtier/Courtesan 47-54 Master Namer
29-31 Craftsman-Artisan ** 55-62 Medium-Wizard *
32-34 Craftsman/Mason-Architect 63 Mystic
35-36 Craftsman/Smith-Artificer 64-71 Shadow Weaver
37-38 Diplomat/Spy 72-79 Sorcerer
39-41 Huntsman (R) 80-87 Seer/Sybil
42-45 Woodsman (R) 88-91 Shaman-Dance/Chant
46-49 Jongleur-Acrobat 92-96 Witch (R)
50-52 Mountebank 97-00 Shaman-Drug Trance
53-55 Player-Mime
56-59 Troubadour
60 Knight Simple
61 Sacred Knight
62 Knight Bachelor
63-65 Magister (C)
66-68 Scholar-Sage (C)
69-70 Recommender/-ress
71-72 Rogue-Knave
73-76 Mariner/Boatman
77-79 Warrior-Mercenary
80 Magick-Wielder (2-3.g.2)
81 Warrior-Champion
82 Warrior-Assassin
83 Trickster/Imposter
84-85 Knave-CutPurse
86-87 Knave-Draughlatch
88-89 Knave/Forger-Clerk
90 Knave/Forger-Smith
91-92 Knave/Forger-Artisan
93 Knave-Horsethief
94-95 Knave-Roberdsman
96 Knight-Brigand
97-98 Warrior-Brigand
99-00 (roll again) ††

† Indicates the GM should roll through the tables again, in order, to determine what sort of cover the NPC hides behind as cover for his nefarious activities, unless the GM decides the NPC in question lives solely from the proceeds of his illegal activities, as either an established wolf’s head with a price on him, or suspected but never brought before the law, or somewhere in between. Such a character likely has a den or retreat in a rural or wilderland near where he commits his crimes, perhaps with a band of cohorts or sharing a den with others of the same ilk. In the period of the game it was not unusual for a powerful outlaw with a large band of followers to set themselves up as robber barons in a deserted ruined keep, or to set up their own motte-and-bailey fort of timber.

Social and clerical criminals such as forgers (of all sorts) must maintain a respectable front in order to disarm their potential victims and divert suspicion.

†† Indicates a compound result. The GM should roll twice on the table to find the two trades in which the character is trained. If the GM should roll “00” again, he should compound no more than a total of four (4) trades. One of the trades should be a Secondary, and the additional trades should be chosen only from among those that are available to be bundled under the Primary and Secondary.

* These entries denote different formats applied to wizardry. They are applied to the schools of knowledge already presented, as described in the Grimoire. Of these, Alchemist, Cabalist, Drug-Trance, and Shaman all practice Low Magick, and so will be defined by the trades of WiseWomen and CunningMen. Hedge Wizards and Hearth Witches practice Low and Common Magick. The GM should roll again on the table, ignoring any of the entries marked with an asterisk (*) to see which of the Ars Quintates is actually performed, or if the character is an Arch Mage or Witch.

** indicates that the craft needs to be specified on table 2-12.

The tables above are set up to be diced on but, regardless of whether a Quick Method or Custom Method character, the player is by no means required to accept a random result, but is free to pick what he likes for his character’s background.

Because the definitions of the family stations from the tables and their relationships to one another do fill several pages and only really affect roleplay (as opposed to having further importance to the process of Character Creation), including them here would only clutter this section needlessly. All of the details on the titles used to describe both Class and Station have been grouped together with the rest of the social background provided for the player’s use in roleplaying in Part II. Playing the Game, Chapter 1. Character Background.

It is very important that the GM read the entries for all the results for the backgrounds of all the characters in his game, otherwise it is impossible to actually understand what those results mean in the context of the medieval gameworld, where they fit in for the purposes of drawing them into the adventures he plans, and how those results affect not only the way the characters are going to be expected to carry and conduct themselves in public, but how they are going to be expected to treat those of the other classes and stations in the various social situations that may arise during play.

The GM needs this information to fill in all the family names, place names, friends, and other details lacking in order to provide a complete picture of the character’s place in the world, tie him to it and fill it with color and life, as well as motivations for getting involved in the adventure at hand and describing his relationships with the rest of the PC’s.

 The GM should be aware that the “Adventurer” result on table 2-3. and “Outlaw Adventurer” on table 2-3.b are followed by “(see GM)” in the PG, those players who roll that result will be coming to the GM to notify him of them. The GM should then roll or allow the player to roll on table 2-3.g to determine the actual trade the character’s parent pursues in his travels and adventures and pass that information on to the player.

The Adventurer entry is very special, indicating that either one or both the character’s parents (GM’s discretion, perhaps generating a separate station for the mother to see if “Adventurer” comes up again) is of PC caliber, indicating their attribute scores should be determined in the same manner as any other PC. The number of tables the players must get through to achieve a result of Adventurer is designed to give emphasis to how rare and exceptional the PC’s and those of their ilk should be in the game world. The narrow range given to the magick-wielding trades and the sub-table used to determine what type is to further emphasize how rare and wonderful magick is in the gameworld.

Because of the of the relative rarity with which this result should occur and the rarity of heroic characters in the gameworld in general, the GM should consider as a rule of thumb automatically making the adventurer parent of the same trade as the PC he raised. In the case to,

IF the GM should be dicing to randomly generate the details for a NPC for his own needs and such a result should come up, the actual trade would likely be determined by the needs of the adventure or campaign at hand, otherwise the GM can follow the tables.

IF the parent of a PC should be determined to be a Sacred Knight, the GM must be sure the player understands that the character will have all the advantages of the noble class in skills and knowledge and he will be expected to uphold that standard of behavior, regardless of his class by birth. The money for the character will be determined according to the originally determined class and station by birth, however. Such a PC will have the opportunity to train in arms when he is ready and upon achieving sufficient wealth or applying to the same order to which his Sacred Knight father is sworn, he may be elevated to knighthood. If the Sacred Knight trade is chosen for the character, he will have all the same benefits to skills and skill levels provided other characters following in their parents’ footsteps explained in Step 3.

IF the player chooses, the character may be a Squire, a full Warrior but in social rank still one step below a Knight Simple.



Craftsman Craft & Trade Definitions

These are the definitions of the results from the 2-8 tables, as may be needed. Though obtained from a number of tables and sub-tables, the results are all listed here together in alphabetical order. The headings for the subtables can be found entered alphabetically among the rest, but the results from the sub-tables are ganged and entered alphabetically under it. The reader should be careful when looking for a given entry, though, for some of the related entries have been ganged for the ease of explanation.

The Alchemist/Apothecary includes those who keep shops for selling non-perishable commodities like spices, drugs, comfits, and preserves, who prepare and sell remedies for physicians, herbalists who trade specifically in medicinal and culinary herbs and spices and physician’s remedies, as well as formal alchemists. Alchemists are those who pursue the art and science of transforming base metals into the noble metals, silver and gold, or longevity with the elusive Lapis Philosophicus. the Philosopher’s Stone. or its elixir (derived from the Arabic for the Greek meaning “dry tincture”). Because most cannot afford this pursuit without a commercial interest to support them, they make their living practicing the skills they learn in their studies, making soaps, perfumes, soothing unguents, glues, chemical dyes, combustibles, distilled essences and drugs, or working with those who wield magick to provide substances that will carry a dweomer.

These are the folk who speculate on the nature of the universe, of mineral and organic substances. From a very esoteric, philosophical, and spiritual point of view (to avoid confrontations of faith) they seek to classify the elements with their dialectic, Aristotelian reason and logic. They do not rely on empirical test and study, except in the pursuit of specific projects (not whole, transferrable concepts) for that is neither the scholar’s method nor the medieval way of thought. Their work encompasses what are known today as inorganic and organic chemistry, pharmacy, geology, theoretical physics, and a smattering of natural philosophy.

For Antiquary/Sage see “Philosopher/Scholar.” ,

An Artificer is a craftsman who makes mechanisms of various sorts to solve the problems and fill the needs of those in business of commercial production of some sort. They make “machines,” the medieval term for any and all mechanical devices, for the use. of water power or animals) lib the mechanisms of watermills for grinding grain for flour, olives for their oil, fulling cloth, beating blumes of raw metal, as well as ox-driven mills and freight cranes and elevators. The more advanced followers of’ this craft may work. in fortifications, engineering sieges and designing various defense systems for castles and citadels, but those who are also skilled in smithcraft can be makers of the small mechanisms used to make mechanical toys and other, similar small devices.

The Astronomer/Astrologer can be either an astronomer or mathematician, or a combination of both. The player is warned that the medieval usages of the terms astronomer and astrologer are the reverse of the modern usages. In the context of the game, astrologers will be men who simply chart the courses of heavenly bodies and catalogue stars and constellations, mathematicians figuring the timing of feasts and religious festivals that are timed by the movements of the heavenly bodies, as is the Christian Eastertide. Astronomers are the prognosticators, seers into the heart and past, charters of future events, who believe in the powers that emanate from the planets, stars and other heavenly bodies and the influence they have on the characters and affairs of men. They use the heavens as a map provided by the gods to that which They have in store, in order to predict the timing of momentous events that will affect their societies, such as war, famine, pestilence, droughts, floods, and the like. Knowing the movements of the heavenly bodies, they predict trends and events, at large and in the lives of people, according to the relationship between the heavenly bodies at their birth and their current positions.

The Barber/Leech is a catch-all trade that encompasses the duties of the modern barber, trimming the hair. powdering. pomading. and perfuming it, shaving men’s faces, but more importantly, he pulls teeth that have gone bad when needed (or not). He also sews up cuts and tends to common injuries, and bleeds the sick either through the use of actual river leeches or by incision. Bleeding the sick will be the most common manner of treating most illness’, due to the fact that sickness is believed to be due to an imbalance in the “humors” of the bodies, and one had to drain the body of those evil humors, or “bad blood”, before the patient can recover.

This group includes midwives. While midwives birth babies, they are also the principles for ministering to sick women, as it is unseemly for a man to do so, especially when that patient is a married woman. Only women may be midwives and only women may minister to other women in need of medical attention.

The Basketmaker is just that, but the GM should not allow his thinking to be confined by the term itself. These folk weave all manner of domestic implements and accessories from reeds, rushes, and willow withies, including mats for floor-coverings, protective coverings for jars and flasks, panniers (paired baskets slung across the backs of beasts of burden), trivets on which to set hot dishes at table, coverings to fill shutter-frames to block open windows, and the like.

The Bellfounder is a smith who specifically works in casting molten metals. He will work in bronze primarily, but may ‘work in cast iron, too. He will cast. bells, as the name indicates, but again, the GM shouldn’t allow his thinking to be confined by the term itself. Bellfounders are also known as potters for the fact that they cast cauldrons and pots for domestic use, and many other domestic implements, as well, including such common items as candle recesses to hang on walls.

A Bowyer as the name implies, is one who makes bows, as a lawyer is one who practices at law. A Fletcher makes arrows, making clean straight shafts, binding heads, and cutting and binding the fletching on them that make them fly true, or the special fletchings (spirals) which cause the shaft to spin in flight. The wares of the fletcher are called “fletchery.” These terms are also commonly used to refer to archers, as these craftsmen must also be able to test the quality of the shafts they have made. Due to their dependence. on wood (ash, hazel, elm, yew, etc.), both members of these trades will most commonly be found in wooded areas, though this doesn’t necessarily mean exclusively rural areas. Due to the demand for longbows, regulations were passed as to who could own bows of what woods. in the same manner as the Sumptuary laws.

The Bookbinder is just that, one who takes loose pages and binds them into a book, or one who takes the pages out of old books and rebinds them into a new cover to give the book a new lease on life.

A Brewer brews beer, as the name implies. Women dominate this craft. The female form of the craft title being Brewster. Vinters make wine, This trade is dominated by men. One who makes mead, or honey wine is called a “maker of honey”.

A Broderer is one who practices the art and craft of embroidery for both the embellishment of clothing and cloth articles but also in the making of damask and other sorts of embroidered cloths.


The Carpenter entry generally refers to those who raise wood frame structures, install wood paneling, build draught screens, make doors, and the similar structural and structure-related work in wood. Most villages maintain a carpenter for common work like making and repairing the hafts and handles of tools, raising and repairing sheds and barns, and making common carts like timbrels and simple wagons for farm use. Actual master carpenters for raising houses and making furniture (see “Cabinetmaker/Joiner”) will be migratory, generally dwelling in towns, whence they must be summoned at need.

Glaziers put together windows, as they do today, but after the fashion of leaded cut-glass windows or stained-glass.

Marblers are masons who work solely in marble or alabaster, often both cutting and sculpting the stone.

The Masons cut stone, but the names of their positions are rather specific. Hardhewers cut stone free in the quarries and smooth and dress them at the building site. Setters mix and lay the mortar and actually place the stones in the building process.

Pargetters lay interior decorative flooring.

Paviors lay street surfaces.

Plasterers put the finishing layer of plaster on masonry and half-timbering.

Plumbers install piping to carry water, as today, but in terracotta, wood, bronze, and/or lead, However, the GM should not allow his thinking to be confined by the term itself. Plumbers perform most work in lead, and much in tin, making gutters and down spouting, making the sheets of lead for protective sheeting and installing them on roofs to cover plain wood roofs, and the like.

Roofers/Thatchers. bundle and lay thatched roofs of gorse, broom, and the like, a highly specialized skill, but they also lay shingle and tile of terracotta or stone (slate).

A Tiler burns and lays brick, sometimes called “wall tile,” and makes and lays tiles for roof and floor, Such men will be rare, and itinerant in order to stay busy enough to make a living.

Butchers will generally deal with only one sort of animal as the mainstay of their trade – either fowl, beef or oxen, pork, or sheep. The head, entrails, fats, and blood are often the payment taken in barter by the butcher in return for the service he renders, turning only the hide and lean meat over to his patron after the job is complete. Hooves and sinews may be sold to the knacker for boiling down for gelatin and glue. The hard fats or lard are worth roughly four times as much as the meat and can be sold to the chandler for making tallow candles. The blood is used for such things as blood pudding (sausages), and the entrails are turned into sausage casings, and bladders and stomachs and the and the like turned into various useful items.

A Capper/Hatter simply enough, makes caps and hats of all styles.

A Cabinetmaker/Joiner makes interior furnishings : cupboards, chests, and the like, as well as furniture, distinguished as separate from the structural work of a carpenter. This entry also includes specialists like marquetry joiners and veneering joiners who make particularly fine furniture. These craftsmen will generally be migratory, dwelling in towns whence they must be summoned at need.

A Cartographer is one who renders maps for a living.

A Carver is one who makes decorative carvings in wood, ivory, or bone. When he works in ivory or bone, he may work only in one or the other, not both ‘lest he succumb to the temptation to substitute the cheaper bone for ivory and so cheat the public. Each carver will usually specialize in a single material.

The Champion or duelist is a paid professional armsman who protects the; honor of nobles or anyone else who can pay their fee to take their place in the judicial duel in the stead of those barred by custom, like ladies and clergymen, or disqualified by physical debility. Since a crime committed by a servant, apprentice, or journeyman against his master is considered treasonable, no serf has a right to challenge any man of higher estate (freeman, clergy, or noble), nor lepers to challenge any non-leper, nor any bastard any person born in holy wedlock. Bastards and the physically deformed will he allowed to appoint champions. while lepers, serfs. and servants (et al.) in the above cases will not. In practice, not only might a man standing accused in a court of law challenge his accuser to a duel, but a witness might be challenged, too, no matter which side brought him. If the witness loses the duel his evidence is discarded, So the champion can be of importance in many circumstances.

Historically, witnesses in France were so often challenged in hopes that the their evidence would be thrown out that by the end of the 1200’s it was common practice to disallow any witness who could not legally be compelled to back his testimony by force of arms.

The Chandler will usually deal in more than one type of candle, though he will keep a constant supply in the works of the type his clients demand of him most – beeswax, waxberry (bay-), or tallow dipped tapers, rushlights, even some lamp oils – the quality depending upon the class of folk who come to him most.

A Charcoaler slow-burns or chars wood or peat down to charcoal to sell for household or industrial use fuel, as the name implies.

The Monk and Priest are described in detail in the notes for the Clergy Social Class.

The Scrivener/Rubricator includes professional scribes who hire their services out by the task to write letters for people, scribe copies of books, accounts, contracts, or important papers, and textwriters who specialize in scribing or copying long tracts and treatises. Rubricators are those who practice the art of rubrishing, that is, they draw and paint colorful headings and even undertake some modest illumination in record rolls, manuscripts, and books. This group is kept very busy from July through August when the nobles have their household accounts enrolled into the record for the year and the Exchequer collects its due.

A Cofferer is one who makes boxes and chests or various types, materials, and sizes for household storage, business security, and shipping of goods, for all commercial and domestic uses.

The Cook/Chef entry is fairly self-explanatory. The reputations of’ nobles and inns alike hinge on the quality of the board they set for their guests. The Piemaker, Saucer and Waferer are all specialists encompassed in this entry, usually found in independent shops or serving in the kitchens of the great houses. Waferers in particular specialize in making thin pastry wafers and pastries composed of fine and fragile wafers, like philo.

A Cooper is a maker of barrels. He, knows just enough of carpentry to make the staves and just enough of blacksmithing to forge the iron binding-hoops.

The Courtesan/Prostitute includes all types of women and men who trade on their looks and skill in bed, from the common street drabs to the high-paid uptown professionals who survive on their personality, looks, style, and more importantly their discretion.

The more prestigious members of this trade, who live on their manners and skill as hosts and hostess’, their knowledge of fashion and the graces of the aristocracy and nobility, and more importantly on their willingness to be of service socially and politically rather than for an easy tumble, are found on the Free Commoner tables, previously.

Those indicated here are the baser and more common sort.


The Brigand/Highwayman can include outlaws or “wolfs heads” on the run from the law, simple roadway robbers, kidnappers, and other such unsavory folk who make their way by preying upon those who travel without sufficient protection through the more remote rural or wilderness areas that they haunt. They are often out-of-work mercenaries or ex-mercenaries, and as such are generally better equipped than the average outlaw. The name “brigand” comes from the name of the best armor the common run of mercenaries can afford at their rate of pay, which will be brigandine (see Chapter 5. for a description).

Draughlatch/Catburglar is a thief (Knave) who breaks and enters by stealth while the master, family, and staff are asleep or gone from home so as to relieve the home of their valuables. The sorts of valuables taken will be much more of the housewares and decorative appointments than would be expected by the modem mind, as fewer people in the period have very much jewelry. When out, one’s jewelry is generally worn, for display but also for the fact that in and of itself it is portable wealth, on hand if needed while out.

The Cutpurse is the medieval equivalent of a pickpocket. A Padfoot is similar in concept to a mugger or stick-up man. The name comes from his ability to sneak up on his victims with great stealth.

Fences are a type of merchant that specializes in disposing of stolen property, then as now. Many innkeeps of the seedier sort who entertain thieves and worse will engage in fencing stolen goods, also.

Forgers come in a great variety. The GM should not make the mistake of jumping to the conclusion that a forger is always one who copies the writing of others so as to deceive by composing documents in their handwriting. In the period of the game that is actually only one small aspect of the forger’s art. The GM must be aware of the fact that writing is considered a highly skilled and specialized art. The nobility rarely have the skill of writing, and even when they do, they use their chaplains or secretaries for taking dictation. Handwriting is not one of the means used for identifying a person because of this.

The GM must understand that a signature is not acknowledged as a legal instrument. No document can be validated by a simple signature, only with a seal of wax or lead, which must be attended by witnesses. This is when the bulk. of forger-smiths are employed, to cut the dies, which are made of metal, The forger is usually also a goldsmith in this case, used to working on a small and intricate scale. False seals on documents, writs, charters, and letters of various sorts are often used to defraud victims in a variety of ways,

Well-to-do freemen who can afford to do so retain secretaries of their own to emulate the practice of the noble class to whose wealth and prestige they aspire, especially in the towns. That leaves only a small group of common craftsmen and lesser merchants in the towns writing their own correspondence, and it is generally considered an onerous task. Most free folk go to textwriters and scriveners’ shops to get their correspondence written, and those who can’t read go to get their correspondence read to them. Thus, the forger must take care to emulate the writing of the proper person.

The other aspect of forgery that the GM must take care not to overlook is the forging of painted works and especially making copies of important artifacts, relics, jewels and jewelry, and objets d’art, using common materials to sham items made of precious substances.

All of these uses of the forger’s skills and more are discussed in the description of the Knave Trade.

The Trickster/Confidence Man usually has a particular scam that he runs, rarely changing it, except in the finer details. He may approach Merchants as a fellow Merchant himself who has fallen under bad circumstances, having been arrested and his goods confiscated for the debts of his king as a foreign national, in need of passage money to the capital, to the city where his foreign correspondent resides, or back home, or perhaps pleading for some small relief to get him back on his feet after having lost his cargo at sea, to storm or pirates or to highwaymen. Alternately, he might accost the common folk for his daily bread as a pilgrim, or at some church establishment to receive alms, or go about in his “small-clothes” lamenting the loss or theft of his outer clothing and begging for replacements, or as a proud tradesman accost the. people carrying the tools of some trade complaining that he could find no honest work, and so needs must beg money for lodgings and food. There is also the practice of assuming the identity of various important or noble personages in order to lodge with and be entertained in honor and style by lesser folk and social pees at the host’s expense, With no news media and no real tradition of accurate portraiture, impersonation could make a quite comfortable, if somewhat risky, way of life. As long is one keeps track of the actual whereabouts of the subject of the impersonation and doesn’t encounter another who actually met the person whose place has been usurped, and as long as one’s general description fits what might be obtained by word of mouth or correspondence, the risk is manageable.

These are only a few of the most. popular cons in the period of the game. All of these and more are discussed in the description of the Knave Trade.

A Cutler deals in finished blades for domestic use and sharpens blades far both domestic and for combat use.

The GM will please note that this is all the cutler does. He neither makes the handles for the blades, nor the cross-guards, nor pommels, nor installs any of these pieces on the knife. Such is the extreme specialization and division of labor in medieval industry.

The Dyer labors over steaming tubs of dyes stirring with his great paddle, dying both finished goods and raw materials. Though he generally deals  with cloth, he also dyes leathers.


The Acrobat/Mummer can be a member of a wandering troupe or of a band on retainer to a town or noble retinue, called a “wait.” Wandering troupes commonly have a town or farm where they usually winter. In this case, the character’s home will occasionally or even usually be the troupe’s wintering spot. Mummer are actors but skilled in the special arts of the “dumbshow,” as mimes. They represent characters and situations by mimicry, gestures, or actions, without speech, chiefly to exhibit more of his story than could be otherwise included.

The player will please note that this entry can also include regular repertory-type troupe actors, similar in nature to the wandering acrobat bands, playing the courtyards of large inns, but particularly when the GM’s theater bas reached the Elizabethan level, with special buildings designed and built for their purposes.

A Feltmaker beats the material he is felting until the fibers are rendered and inter-tangled in a cohesive mat. Most fibrous vegetable materials can be rendered in this way, but wool is also commonly so treated, especially for the making of hats, which can then be shaped with the clever application of steam.

A Gemcutter/Lapidary does indeed design and cut gems of all grades, both opaque and transparent, in facets or en cabochon, but the OM must Understand that 1heo name of this trade is strictly meant. Expressing the division of labor in true medieval fashion, the Gemcutter/Lapidary does this and this only. The creation of settings and the placing. of the stones in those settings is the work. of the jewelers alone, one of the types of smiths (gold-, silver-).

A Girdler is a maker of belts in leather, metal, even silk, or combinations of these materials for domestic clothing and also to tab scabbards of’ weapons as a part of the Warrior’s war harness, especially that of the Knight.

A Glover, simply enough, is a maker of gloves of all kinds and in all materials.

The Guard/Yeoman encompasses all common lower echelon footmen, full or part-time, who fill out the ranks of the armies of the land in times of trouble and stand watch-duty in the walled towns and cities, their lords’ castles, and/or share royal castle-duty rotations with their lord’s Knights or sergeants. This Station is otherwise described under the Free Commoner notes, previously.

An Herbal is one who collects and preserves and also makes preparations from the herbs that grow either in his garden or in the surrounding countryside, discussed in the Skill description of the same name in Chapter 3., as follows.

For Midwife see the description of the “Barber”, previously.

A Horner is a worker in horn, whether for making handles for tools or domestic implements, decoratively carven accents, or the like. See also “Carver” above.

The Herald is not only a crier and announcer of visitors, but the carrier of challenges at tourneys, an official charged with the carrying of the lords’ proclamations to his subjects throughout the land and his messages to other lords. He is highly trained and educated in recognizing the heraldic devices that identify all the titled families of the kingdom in which he lives, the subtle differences that mark the generations of the same family, and the marks of cadence that distinguish one branch of a family from another. The player will have to check with the GM to for the particulars on the station of the noble family for which the character’s father works.

The Huntsman/Trapper might be one of the several itinerant officers of the forests discussed at length under the Huntsman Trade or a freeman Trapper wandering the wilderness running a line of traps for fur-bearing animals.

The Husbandman is a simple man who breeds and raises common livestock on farms and larger estates, having all the knowledge necessary for their daily feeding and grooming so as to maintain them in optimum condition. The Beastmaster may be a falconer, a Master of Horse breaking young horses to the saddle and training warhorses to the needs of their Knight owners in battle, a trainer of hunting dogs and guard dogs, or fighting cocks, bear- or bull-baiting dogs, or performing animals such as dancing bears for performing troupes, and so on and so forth. The GM will have to assign a particular type of beasts the parent will specialize in – sheep, cattle, pig, horse or fowl (chickens, geese, swans, etc.) for husbandmen or most commonly horse, hawk, or hound for beastmasters, though bears, monkeys or any other sort of beast is possible especially in association with wandering entertainers.

Regardless of whether Husbandman or Beastmaster knows all of the common cures for the simple troubles and ailments that commonly beset the beasts he takes care of, and enough of midwifery to help them in birthing, though be is not as good as a true healer at curing actual diseases unless he has the Barber/Leech Trade as well.

A Jeweler is a silversmith or goldsmith who specifically specializes in making articles of’ jewelry, especially those in which gems/jewels are set. A jewel can be anything from a small piece of enamelwork. to natural or cut stones, facetted in prong-settings to catch the light or cabochon in bezel settings, carven stones or gems like cameos or those used as personal seals. No other craftsmen set jewels, not even the craftsmen who cut or grind or polish the stones for making jewelry.


A Carter carries goods either locally, from farm to market, or any goods or articles, belongings or wares for lord or merchant from town to town, with his own cart(s) and/or wagon(s) and horses. It is usual for several to band together in a company to represent those who ply the same route when there is high traffic between.

The Fuller, or walker, washes and beats cloth after weaving in order to compact the weave and fibers in the cloth. to help prepare it for market, prior to combing and shearing the surface (the final steps).

A Longshoreman is one who frequents or is employed’ along the shore, here specifically, a laborer who is engaged to load and unload ships’ cargoes, whether by hand, on his own back, or by the aid of a crane, and transfer goods from ship to dock and from dock. to ship.

The Maid/Servant can be any of the free staff that work. for pay or privileges in the middle class and wealthier houses, free or noble, for lack of other skills and education. They may be engaged in any of the many household departments from the stables or cellar stores to the kitchen or upstairs domestic chambers. They and their families often take great pride in serving a particular family or house from one generation to the next.

A Porter can be either a gatekeeper monitoring the traffic through one of the entrances to a castle, walled town, or some similar type of fortification, or one who carries loads for other people for his livelode (livelihood). whether transporting goods from warehouses to clients for merchants or carrying parcels for the well-to-do out shopping or helping travelers with their belongings.

Watercarriers or waterleaders are a type of porter specializing in carrying water to houses in those neighborhoods where there is no water service by pipe or well.

The balance of the Laborers should be fairly self-explanatory.

A Lanternmaker does just that.

A Lattener is a type of’ smith who makes and applies latten in decorative metalwork. Latten is a brass-like alloy of copper, commonly used for decorative inlay-work in other metals, especially in the form of personal mottos along the flats of weapon blades, but also on domestic implements, around the sides of cooking pots, for instance.


An Attorney is a lawyer with full power to conduct his client’s affairs at law, with full leave to act as his client’s agent, to argue his cases and causes, buy writs in his name, and receive judgements without having to get his constant approval and ratification at every step. These highly skilled and responsible men keep in close contact with their clients, however, as those whom they serve generally take a very active interest and closely supervise them, Unless they have no knowledge or interest in the law, or simply have no time for it due to the volume of domestic concerns (very common for great magnates), most clients will keep in as regular contact as they may with their attorneys to ensure their “great causes” are properly and zealously pursued.

The Juror is just that, however, in the English system of justice an he is a paid professional, an expert witness commonly called forth to offer testimony. In this case, the character’s parent is a juror with connections to or the patronage of the officer in charge of empaneling juries in either the hundred, shire, or one of the royal courts (GM’s discretion).

A pleader is a man trained at law, a lawyer, but more specifically he is trained in the arts of rhetoric and belles lettres. He is hired for his skill in speaking to plead the cases of others in court so that a man’s ignorance need not be bared before the world. Their arguments and points are summed up for the client as the pleader proceeds, and must actually be ratified by the client and verified before being accepted by the court, to ensure that the case is argued as the client intends.

The Questmonger is one who makes a business of conducting inquests, with connections to a [local] government official to keep him steadily busy, or he may be a questman, an official elected annually in parish or town wards, a member of a “quest” appointed to make an official inquiry, commonly with connections or patronage that enables them to be returned to the office year after year or returned to new panels repeatedly. Those who engage in these practices are held in contempt by the common folk, for they are the instruments by which the wealthy commonly win their court cases. A man waging his suit at law is expected to pay the travel expenses, bed, and board of those who heIp him. Jurors also have to be wined and dined or “laboured,” to win their sympathy and acquaint them with the facts of the case from their point of view, while questmongers are paid a fee for their services.

A Sergeant-at-Law is a lawyer who has served with distinction for no less than 12 years, and more commonly 16 years. This appointment is not automatically granted due to time served, but is a special honor conferred only upon the worthy. From here, the next step in a career at law is to be appointed as a judge by the Crown.

The solicitor is a clerk at law who works in a town where a particular court is located (hundred, shire, central royal). He is hired to search the rolls in which the writs and actions of the court are recorded and to keep his client informed of any actions taken against him, so that the client have sufficient time to prepare his defense or an answering suit. The solicitor is also present to keep tabs on the workings of the court, the cases on the dockets, the judges assigned, and the like to advise the client on the timing of his actions and the furthering the pursuit of any cases he may have pending.

A Limner is a professional illuminator who illustrates books, scrolls, and other documents and manuscripts for a living, either with black & white line drawing, limited color, or full color high-quality paintings (up to an entire page or double-page spread in size).

A Lorimer is a craftsman who makes decorative fittings of all kinds of metal for saddles, bridles, reins, and other pieces of horse harness. Their guild is placed under the supervision of the saddlers.

A Magister/Scholar is a man with a complete university education, who has succeeded in his final examination and been awarded his certificate, qualified to teach. He will be a master of the core of medieval education, the Trivium and the Quadrivium, but should also specialize in at least one other area (see Scholar description). 1f he is truly charismatic and remarkable of wit, he may teach at a university and attract a body of student followers, otherwise he will work in a noble or royal household as the Magister (master) of one or more children, a traveling companion and perhaps also a confidante, responsible for their education and for keeping them out of trouble.


Merchants are dealers in mass quantities of raw materials like timber, wool, grain, metals and the like, but also in the finished products of various artisans and crafts. They are importers and dealers in most any commodity from fish, fruit, oil, metals, wood, and wool, to silk, sweets, ornamental stones, precious stones for jewelry, and rare spices, but they deal only in “foreign” goods and/or exporting the products of their home town. The word “foreign” is placed in quotes here to mark the fact that to the medieval mind, any persons or goods originating outside of a town and the neighboring hinterland that supplies it is considered foreign. Whether the goods come from the next town over, the next shire, the other end of the kingdom, or another country entirely, native townsfolk (especially the merchants) will consider them foreign. Their numbers can include the lowly itinerant hawkers and huxters crying their wares in the streets, circulating from town to village, though these were generally reviled and persecuted for their lack of permanent shops of their own, commonly accused of selling stolen and/or inferior goods by the resident local merchants.

These may be beer- or winesellers, mercers or drapers dealing in cloth and finished textile goods; grocers handling all manner of fresh produce brought in from the fields; wood-, cloth-, or ironmongers selling scraps and secondhand goods. Cornmongers deal in all sorts of grain that are grown in the kingdom, importing any that aren’t grown locally that are popular with the people at home. Haberdashers deal in every sort of fashionable ready-made major piece of clothing and necessary accessory that can be had from abroad. Haymongers deal in all sorts of fodder for livestock. The rest of the entries on table 2-12.f should be fairly self-explanatory.

Milliners deal in ribbons, laces, beads, and sewing notions for the hair and for trimming and brightening clothing. as well as trimming. designing, and selling hats and cauls for both men and women, and headdresses and wimples for ladies of gentle. birth. The name is derived from the original source of such things – Milan (milan-ery, millinery).

Though the player may have determined a specialty for the goods his family deals in table 2-12.f, the player should be aware that the merchant specialty represents the type of goods the family will always have a line on, always having a shipment en route if they are sold out, but the family will always be on the lookout for other goods they can obtain at a reasonable price on which they think they can turn a profit, and so will usually also have various assorted odds-‘n-ends of other goods, samples that have been acquired by their associates and agents, on hand.

A Miller is a tenant in a mill who grinds the grain the local tenant farmers bring, in return for a fee, in the form of a small portion of the grain ground. They have universally horrid reputations as cheats and Knaves as a body. One. of’ the more popular jests among the common folk afflicted by millers in the period is :

“What is the boldest thing?”

“Why, the shirt of a miller.”


“Because it holds a thief by the throat daily!”

A Millwright builds, equips, and repairs mills of all types, as all other wrights make and repair the goods in which they specialize.

The Ostler is a stableman who takes charge of and sees to the care of horses and other mounts at inns, hostels, hospitals, bordellos, professional stables, and the like.

The Painter/Stainer is an artist that either works in frescoes on walls or on cloths that can be rolled up and carried about as the family moves (there are no stretched canvasses in use in the period of the game). The difference between painting and staining is that a stainer works in dyes to color the fabric itself, rather than applying paint to the surface.

A Pewterer is a smith who specializes in making pewter alloys and executing works in pewter.

The Philosopher/Sage is a man with an advanced university education, but who prefers quiet contemplation and scholarly pursuits, the recording of his thoughts, observations, and theories, to competing for the student attention and attendance with his lectures at a university, though he may have taught at a large institution at one time. The areas in which he may direct his attention in the pursuit of philosophy (esp. theology) are listed, at least in part, in the description of Scholars in the Trades (which the GM should see when setting specifics). The same is doubly true in determining the area(s) of expertise as a “Sage.”

The Antiquary/Sage is much the same as the Philosopher, a man with an advanced university education, except that be specializes in the extremely old, particularly interested in ancient history, society, politics, and recovering from ancient cultures what he well knows has since been lost through tragedy, calamity. or carelessness. These sages tend to specialize in a particular region. those countries and cultures that have occupied it, and many that have bordered it, over the course of time.

The Physician or Surgeon is not to he confused with the Leech/Midwife or Barber/Leech. The Physicians are prominent, respectable men with advanced university degrees who do their utmost to preserve the standards of education in their field. Physicians are diagnosticians and theorists, rarely making house-calls, even prescribing treatments without actually seeing a client. In their snobbery, they have an overwhelming tendency to dismiss and ignore the body of knowledge of the country leeches and midwives in herb lore and craft, even banning these folk. from their guilds. The barbers and leeches they look down upon as common butchers. As can be expected one must pay for their reputation; their fees are exorbitant.

The Surgeons are the best to be had when. surgery is required, highly trained and usually battle-trained with the most extensive knowledge of internal anatomy. They are protected by the same patrons that make use of the Physicians, and will occasionally go to university to obtain the degree that will allow them to broaden their practice and raise their status.

The Pointmaker cuts and sews on the laces and/or ribbons applied to garments to tie them together, especially at the shoulders of jerkins or doublets and ladies’ bodices to tie the sleeves on which change style from year to year, much more quickly that the overall styles of the gowns, and on hosen to tie them together and hold them up, and down the fronts or backs of their jerkins, doublets, and bodices to close them tight. He also makes plain and fancy metal points for binding the ends of the points (laces or ribbons) so they can be more easily threaded through lacing holes and to prevent their ends from fraying with wear.

The Pouchmaker/Purser makes all sorts of bags and pouches out of all sorts of materials, large and small, heavy and light, with and without closures, for a variety of uses, domestic and commercial, for fashionable wear or for carrying coin or freight.

A Saddler is a maker of saddles.

A Salter is one who salts down meats and/or fish to preserve them.

A Shearman both cuts fabric for clients (a highly skilled job) and shears the surface of cloth. a finishing process whereby the nap of a fabric, usually woolen or a wool-blend, is brushed up and then sheared off as close to the surface as may be, for a smooth, neat appearance. Both sorts of shearing and a bit risky, due to the fact that the shearman is financially liable for the value of any cloth he mis-cuts or damages. Shearing is always done to the face of new cloth before it is cut to measure and sewn into garments, but is also done, usually every year, to older garments to give them a fresher, newer appearance.

The Blacksmith, unlike the other smith, specialties, encompasses a great number of basic smith skills. and even some related carpentry, especially when he serves out in the country as the only such resident professional craftsman. He, makes and replaces horseshoes, nails, sharpens blades, repairs pots like a tinker, makes and repairs barrels like a cooper, makes and repairs all sorts of iron/steel farm tools, makes and repairs cart and wagon fittings like a wainwright, and so on and so forth. He must make do in the countryside for the trade isn’t brisk enough in any one area for him to specialize as a. cooper, etc., as he might in a town setting. Every village with a lord in residence will have a blacksmith, probably resident at or near the lord’s range of domestic buildings. Elsewhere, only one in four (25%) of villages will have a resident blacksmith, and it will be among the larger in the area with the greatest flow of traffic for his trade.

A Spinner takes raw animal fibers (wool, camel hair, etc.) or plant fibers (flax, cotton, hemp, etc.) and twists them by spindle and distaff and draws them into thread for sewing or weaving. It takes approximately five spinners to keep a single weaver steadily supplied to keep working continuously at his loom. The spinner’s trade is dominated by young women, and women in general, to the point that those women who find no mates and continue at the craft are called “spinsters”. This is so strong that even today the female side of a family is referred to as the distaff side.

The Spurrier, simply enough, is a type of smith who makes spurs.

Suttlers are weighers of goods who are responsible for the marking   of “tare”, the deduction of the weight of the vessels or packaging in which goods are shipped or traded when they are weighed, and of “tret”, the gauging of how much of a given load will be ruined waste material by the time it is received. This is a closely watched and regulated occupation. Those so employed work closely with the local .authorities and merchants to be sure that the rates and measures are just.

A Tanner/Tawyer prepares and cures hides, removing the hair from the outside and any remaining flesh clinging to the inside and processing them, so they will be tough enough for the many commercial uses to which leather is put. The tanner specifically bathes the hides in a pit or tub with oak bark and acacia pods, rich in tannin, while tawyers use a mineral tanning method, imbuing (rubbing) the skins with alum, salt, dung, and other agents such as an emulsion of egg yolk. The tanners empty their tubs right out in the streets, and the waters become quite noisome, as does the quarter of the town in which the tanners gather to make their workshops, which are usually forced to be located adjacent to the butchers’ shops, the knackeryards and charnel houses, in a district referred to as the Shambles in the period of the game.

The Tapeter is one who weaves tapestries and wall hangings of the High Medieval Gobelin sort much admired today, also called arras’, after the town of Arras which was so famous for its tapestries for all similar products to be so called, regardless of actual town of origin.

A Tinker is one who goes about crying his services in the streets and lanes, collecting damaged pots and pans. usually of the common sort, normally of tin (hence the name) in order to repair them. In order to stay in business and stay busy enough to make a living, they must normally range a wide area.

The Wainwright is a type of carpenter, a maker and repairer of wagons and carts, and especially cart and wagon wheels, with limited smithying skills to work the iron needed to make the hardware pieces he requires.

The Wood-/Trailsman/Guide includes local villagers and freeholders who know their way around their own district and are familiar with the surrounding settlements and have done some travelling about, who know something of the wilderness and woodcraft, including the officers of the forest – Foresters, Verderers, Woodwards, Regarders, Agisters, Reeves of the Forest Vills, Rangers and other professionals who look after noble and royal woodland prerogatives by special writ or permission. The player will need to work out the details with the GM, who has the definitions for all these positions. Forest lands and the rights to exploit those lands will be deeply coveted, difficult for nobles to pry from the hands of their reigning monarchs, and jealously guarded by all who hold them.

For Adventurer results the character will have been raised in the household of one who is or was himself a PC-caliber Adventurer character of some sort, as determined in Chapter 2. The GM will have to check the descriptions of the Trade rolled and decide how familiar the PC will be with the parent’s trade and the people connected with it. This information should be included in the briefing prepared for the player prior to actual play. The parent’s trade should probably be treated as if it were at least a Secondary-type skill for the character for purposes of being familiar with those in the trade, his father’s master in the trade, colleagues and other prominent practitioners of the Trade, even those at the apex, looked up to by the parent and all others in the Trade.

Landbound Commoner Stations

For a description of Household Officer see both the free townsman and free rural commoner entries. The only difference between those entries and this one is the fact that landbound families are only found in the lower-ranking household positions such as butler, Pantler, cook, huntsman, groomsman, body servant, personal messenger, usher or Doorward, and are not tolerated as hangers-on after the fashion of a courtier.

The “Steward/Bailiff” entry indicates that the parent is an officer of his lord, but specifically involved in supervising and expediting the agricultural work of the estate on which he lives, or the administrative block of estates of which it is a part. He will be very popular with many of the locals as a result, generally, due to the usually oppressive nature of his work enforcing the requirements of week-work, making boon-work demands during the harvest when the tenants have crops of their own to get it, and so on.

Village Officers” are those elected by the residents of a village to be in charge of the ordering and management of the resources and labor of the village in cultivating the land and livestock to the best advantage and greatest profit. Of these, the reeve is chief, but these also include the hayward who makes sure the drainage and boundary ditches in the village remain clear, and that all hedging and hurdles between lands and for keeping livestock on private property and/or out of the common fields remain in good repair, and the aletasters who make sure that all of the beer brewed by the local alewives for serving the villagers is of proper strength and purity, as required by the law – the Assize of Beer and Bread. These offices can only be held by landbound tenants, and are generally rotated through the residents so the burden of serving in these offices doesn’t become too onerous. Indeed, providing proof (sufficient corroborating testimony) that one has never had a parent required to serve in any such office is deemed legally sufficient to prove free status.

The ploughman is a husbandman who works for an entire village and/or on the local lord’s demesne. Those he works for all contribute to the teams that pull the ploughs, and the ploughman directs and manages the work of the ploughing while also helping to care for the beasts through the ploughing seasons.

The herdsman or herder makes his living working for an entire village and/or the local lord’s demesne by caring for their beasts as well as his own, or he may have none of his own. He may be a cow-or oxherd, swineherd or shepherd (player’s discretion). The oxherder takes the beasts in his charge from the entire village or lord’s demesne at the end of the fall ploughing and sees to their care through the winter.

The dairyman or deye (female) not only collects the milk from the village milchcows in the morning but culls the cream, makes the cheeses and ages them, churns the milk for butter and then presses it into the forms to make it usable, and commonly also keeps the village chickens, ducks, geese and other fowl. He commonly makes his home and headquarters at the home farm of the local lord or religious house that rules the village or dominates it, hard by the village grange and tithing barn(s) even in the absence of such a dominant presence in the village.

The simple farmer is just that. Farming is all he is concerned with, that and taking care of his agricultural responsibilities to his lord. The extent of his lands are determined by his landbound class (villein, bordar, cottar, serf).

For a description of Craftsman see both the free townsman and free rural commoner entries. The only difference between those entries and this is the fact that, at the landbound social level, the family is also engaged in a craft or manufacturing trade of some sort, most commonly one of the domestic household crafts (chandlery, spinning, weaving, dying, etc.) , in order to supplement their income from farming which is likely insufficient on its own to provide for the needs of a whole family.

The Household Servant entry is fairly self explanatory. The GM must determine the Station of the household to which the character’s servant parent(s) is attached. They are generally discharged in the evening after the clean-up following supper has been completed each day, returning at daybreak. only those working upstairs as personal servants directly for the master of the house or estate, or their officers, sleep overnight in the house.

Common laborer families are engaged in various forms of labor for rather small daily wages, porting parcels for shoppers at market, carrying building materials, clearing and digging ditches, raking refuse, hauling water, as the results of table 2-8.d indicate, whatever can be found to keep bread on the table, particularly seasonal harvest work and maintenance in the rural districts.

Those of these stations generally also have at least a “toft and croft” to tend and till in addition to their housework or labors.

Free Rural Commoner Stations

The Government Service (local shire) entry indicates a member of the royal administration, but more specifically on the local, shire level, or one of the offices of the King’s Officers of the Realm, in the offices of the Sheriff, Coroner, or King’s Escheator, Justices of the Forests, Justices’ Keepers, and so on, as laid out under the heading “Shire Government” following table 2-13., as their assistants and/or clerk. The actual positions of Sheriff, Coroner, and Escheator are reserved for those of knightly rank, the natural place and function of the resident local Law-worthy Knights, Knights Bachelor or Knights Banneret in local medieval government. Many of the other, lesser, keeperships of manors or forests, chases, or parks  may be open to common administration, though this speaks of connections and higher (university, Church) education.

A gentleman, or man of gentle birth, is a farmer descended from a line of pastoral (minor, landed) Knights who either no longer desire or do not have the financial means to afford the trappings of their former knightly Station. If any branch of a knightly family fails to train for and earn the gilded spurs of knighthood for three generations in succession, that branch loses that right thenceforth. They simply become “gentlemen”. This does not mean that they have no privileges, they still have access through their family to positions in great lordly houses as clerks or officers, and their children may be taken in as pages and grow into positions of their own in the household, perhaps eventually recovering knighthood through service.

Gentlemen are accorded a degree of respect in their local communities due to their blood, recorded even in the Sumptuary Laws as above their commoner neighbors, and their circumstances are considered unfortunate, viewed with sympathy by the nobility in whose houses they usually render service in order to maintain some dignity and ties to their Class of origin. Their lands are worth a minimum of £12 up to £20 a year (somewhere in the neighborhood of 120 to 480 acres).

Franklins, a purely English term, are freeholders of extensive property. They are wealthy men of the country, farmers and husbandmen, who have prospered and raised themselves up without the benefit of noble blood. Their lands may be worth anywhere from £2 up to £10 a year, certainly no less than 60 acres and up to 240 acres.

The Scholar/Lawyer is just that, but in this instance it indicates a clergyman in the rural areas, a lawyer on retainer to one or more noble families to look after their interests in the local courts and the royal shire court (as appropriate to the character’s origins), a scholar working in the noble household directly either temporarily as a chronicler writing the (most flattering) history of the family, or as a magister (tutor and chaperone) to one or more of the household children.  The lower the station of the noble, the more children a single magister may be responsible for, those serving nobles of the rank of earl or greater will have only a single charge each. If there is a university town in the region, the scholar or lawyer parent might alternately be involved in teaching one or more lectures to the students periodically, even a master with a fellowship there.

The Courtier, Household Service entry is explained under the Free Townsman notes, but for the Rural Classes it should be understood to also specifically include the men of business or men of affairs employed by the nobles to send hither and yon about the country to sell the produce of their estates, to act as keepers for smaller blocks of lands and manor estates, take care of procuring their household needs in the markets and especially the fine imports they crave from the larger ports, to make inquiries into the houses of other nobles after marriages for their children, to consult well-connected Recommendresses for the same, as a messenger or go-between to facilitate communications and business with those of lesser rank, and to work alongside their legal counsel on their behalf in the courts and offices of government in securing the documents and dispensations they require to make their affairs run as desired as smoothly as may be. Without such agents or courtiers working for their interests at court and abroad in the realm they would never have time to attend to the details of running their honors and estates and orchestrating the complex details, social and legal, of their families, their personal needs, and the wide range of other assets and associations.

This Courtier works in the same manner as the Courtier described above, having the same duties and responsibilities, BUT with the difference that he is something of a “free lance” or free agent. He works wherever he finds opportunity to cultivate relationships with various patrons, but without being counted as a member of any one noble’s household as is the Courtier discussed above. Achieving that level of patronage is what this Courtier aspires to.

The Chapman indicated here is the same as that discussed under Free Townsman, except that the character’s family either owns or rents their home and land out in the rural areas and the itinerant merchant father must make a stop at the major market towns first when he starts his yearly circuit to purchase and pick up the stock he will peddle for the season. At the end of the season he will return to winter at the farm with his family.

The Yeoman/Common Farmer owns his own farm. Yeomen are the class from which the ranks of footmen soldiers in the service of the Crown are drawn, especially the archers, who often may also serve in a domestic capacity during peacetime. The GM will find a number of household positions noted as being held by Yeomen in the rosters of the King’s and Queen’s household in the pages following the Craftsman Crafts &Trades Notes. He is the master of a farm as large as roughly 90 acres, but generally around 30 to 50 acres, which may be a combination of owned and rented fields. He brings in about £1 in profits each year, more in  bumper crop years, less in years of dearth, and keeps at least one servant if not three or four.

None who fall below this Station are allowed to vote in the general elections for the Knights of the Shire when they are summoned to appear in Parliament (the King’s Great Council), or take any part in government aside from civil service (shire or royal clerk, radman/messenger, or the like).

The Craftsman/Farmer is equivalent to the impoverished Craftsman described under the Free Townsman notes insofar as the extent of his business in his craft. He enjoys a higher standard of living, however, due to the portion of lands he holds and farms in the common fields in addition, on the order of a villein’s virgate or smaller yeoman farmer. His fellow villagers lend him aid in return for his labor at his craft. Between the two he and his family are comfortable.

The Household Servant entry is fairly self-explanatory, but there is a distinction drawn among those in service between those working “above stairs” (valets and chambermaids) and those that work “below stairs” (cooks and kitchen sluts, stablehands, etc.). The GM must determine the Station of the household to which his servant parents are attached.

The Dayworker/Common Laborer will be engaged in various forms of labor for rather small daily wages, carrying materials, digging ditches, raking refuse, whatever can be found to keep bread on the table, in addition to farming a small plot such as a Cottar or Bordar might hold.

Free Townsman Commoner Stations

The Steward/Sheriff (Shire Gov’t Service) or Mayor (Town Government) is in charge of the administration of the town. The steward or sheriff is an appointed official serving at the king’s (sheriff) or his lord’s (steward) pleasure administering the affairs of a town in his lord’s feof, thus falling within feudal or baronial law under that lord’s care. If the pleasure and confidence of the lord has been earned, this appointment can last for life. In the case of the chief town of a shire, the official in charge will be a sheriff, based at the castle attached to the town. If the town has a royal charter, the sheriff will have no part of the administration of the town itself. that will be in the hands of a mayor. In the case of a town in a lord’s feof, all business must come through the office of the steward, including writs and official correspondence. Even royal agents aren’t allowed to trespass on their official business but must deliver the papers up to the steward, except by a special writ when the steward fails to act in accordance with the dictates of the Crown.

The Mayor part of this entry applies only to free-chartered towns. The mayor is a man elected by the aldermen of the wards into which the town is divided, from among their own ranks. To be chosen for either position, or for any of the other posts in the town government (secretary, treasurer, coroner, etc), one must be a property-owning burgess – the wealthiest members of the guild merchant, doctors, lawyers, or other well-heeled professionals, but including the members of the wealthy craft-guild halls only occasionally. The term of service was for life or at pleasure unless ousted for misconduct. The mayor is responsible for representing the town interests to the Crown or his sheriff, or the lord by whom the charter was granted, for finding collectors to gather tax monies, for organizing the levies when called for, Some towns may have a mayor and no councilors or aldermen, or there may be a panel of councilors or aldermen and no mayor. When there are both, the mayor acts as the chairman. The mayor might make as much as £125 per year. Often the relationship between a town and the local sheriff is adversarial, the sheriffs always attempting to assert feudal rights where charters have granted freedoms.

In London, the candidate for mayor must have proven his worthiness for the office first by having served as sheriff for the city for a year before standing for the mayoral election.

The Alderman/Councilor (Town Government Service) is a representative of one of the wards into which a town is divided for the purposes of government, To be chosen for this position, or for any of the other posts in the town government (secretary, treasurer, coroner, etc), one must be a property-owning burgess – the wealthiest members of the guild merchant, doctors, lawyers, or other well-heeled professionals, but including the members of the wealthy craft-guild halls only occasionally. The aldermen call themselves barons, and take for themselves the rank and dignity of peers. They are chosen from among the wealthier and wiser of each of the wards by those of the much more numerous body of common councilors, whose numbers are set by the town charter, varying between four and twelve per ward. The term of service was for life or at pleasure unless ousted for misconduct. The aldermen with or without a mayor are powerless to enact any legislation regarding the citizens of the town without the assent of the councilors. The councilors of Norwich numbered 80, and each of the four wards into which the town was divided (Conesford, Mancroft, Wymer, and Ultra Aquam) was represented by six aldermen. London had 24 wards, with an alderman for each and 12 common councilors.

An Affluent Merchant includes all wealthy members of the guild merchant, wardens and masters who, with their ready capital, finance the acquisition and shipping of the majority of the kingdom’s imports and exports. The larger and more wealthy the merchant guild, the more likely the merchants will be to form splinter guilds devoted to interests concerning a limited variety of goods, such as the grocers or drapers. The affluent generally rule their guilds, setting rules for quality of goods and measures, setting rules and regulations for apprentices, journeymen, and the admittance of new masters. They are always burgesses, that being a basic requirement for membership in the guild.

With the greatest disposable wealth, and hence clout, this Station commonly the strongest and most influential body in town society, due mostly to their constant concern with the affairs of the town. The more numerous by less affluent will generally be more difficult to motivate to raise their voice in public policy except when there is a persistent abuse being suffered that they require redressed, but even then, they are not likely to stay focused.

The Lawyer-Attorney/Pleader/Solicitor practices law in one of the several roles in the courts. An attorney is a lawyer with full power to conduct his client’s affairs at law, with full leave to act as his client’s agent, to argue his cases and causes, buy writs in his name, and receive judgements without having to get his constant approval and ratification at every step. These highly skilled and responsible men keep in close contact with their clients, however, as those whom they serve generally take a very active interest and closely supervise them, Unless they have no knowledge or interest in the law, or simply have no time for it due to the volume of domestic concerns (very common for great magnates), most clients will keep in as regular contact as they may with their attorneys to ensure their “great causes” are properly and zealously pursued.

A pleader is a man trained at law, a lawyer, but more specifically he is trained in the arts of rhetoric and belles lettres. He is hired for his skill in speaking to plead the cases of others in court so that a man’s ignorance need not be bared before the world. Their arguments and points are summed up for the client as the pleader proceeds, and must actually be ratified by the client and verified before being accepted by the court, to ensure that the case is argued as the client intends.

The solicitor is a clerk at law who works in a town where a particular court is located (hundred, shire, central royal). He is hired to search the rolls in which the writs and actions of the court are recorded and to keep his client informed of any actions taken against him, so that the client have sufficient time to prepare his defense or an answering suit. The solicitor is also present to keep tabs on the workings of the court, the cases on the dockets, the judges assigned, and the like to advise the client on the timing of his actions and the furthering the pursuit of any cases he may have pending.

Affluent Craftsman encompasses all wealthy members of the craft-guilds, their wardens and elders, and masters of manufactories that can be found in the towns. They are always burgesses, like their merchant counterparts, and members of the influential crafthalls or guilds. In the chartered towns, common councilors often be drawn from those of this Station. These men generally rule their crafthalls setting the standards for the trade, setting rules and regulations concerning apprentices, journeymen, and the admittance of new masters. When there are not enough craftsmen of a single trade to make a guild, several crafts may band together to form a regional corporation for mutual support. The banding together of diverse craftsmen will be much more common among the smaller boroughs of the countryside, often a measure taken out of self-defense against the powerful guilds-merchant in their own towns and in the larger shipping ports. With their wealth  and hence clout, these men are normally voted into administrative positions not only in their own guilds, but also occasionally over the towns as well. The crafts tend to clash over economic priorities with the merchants, who import and export manufactured goods, but the merchants tend to dominate the crafts.

Affluent craftsmen generally keep three to five domestic servants, some times more, in their fine half-timbered houses, usually with a brick or stone undercroft (cellar) and first floor. The annual income of an affluent craftsman can range from £15 to £20 a year. .

Courtier, Government Service or Noble Service indicates the parent is an untitled dependent to the court of a nobleman. They can be found in the courts of greater barons and those of higher magnates, dealing in favors of one kind or another, running errands, personal favors, full purses, and business concessions, testing allegiances and loyalties, looking to glean what secrets he may find. But there are courtiers of all levels and means to be found hanging on to noble courts and households of all ranks. Those who have gained sufficient favor and proved useful can be found as household officers.

The Constable/Beadle/Sergeant is an officer charged with maintaining the peace, of responding to and issuing the Hue and Cry to apprehend malefactors and then hold and present them to the courts, especially in the wards of the chartered towns, While there are others of this title, rank, and function as a part of the policing of each shire, we are concerned here with the constable, two to four beadles and four to six sergeants attached to the alderman of each ward in a town.

The Merchant/Chapman entry covers the entire gamut of importers and exporters who ply the roads and waters of the realm with their goods, making sure they get where they are needed. The attics or garrets of their half-timbered homes, and also commonly the stone undercrofts (cellars) are used to store the wares awaiting a buyer or carrier for shipment, as the average merchant cannot generally afford to build and maintain a separate warehouse of their own. The town guild is likely to have large a few warehouses for the storage of commodities commonly traded in bulk through the town.

The chapman is a type of wandering merchant who takes his wares by cart, horse, or mule on a circuit of the more remote rural areas from spring through fall. The takes orders to fill the particular needs of the people on his circuit, lord and commoner alike. Due to the remoteness of the areas served, the lesser lords as well as the common folk depend upon his services.

The merchant entry is strictly tied to Town environs, where the chapman is a wanderer and can have his base in either Town or Rural areas, though leaning to Town in order to get his stock to travel with, however, just as easy for the towns to be the first stop on his route from a Rural home.

Craftsman stands for just that, a common craftsman working for his bread at the craft indicated by table 2-12. If there is a local craft hall, this craftsman will be a member, admitted to the freedom of the town, but not necessarily a burgess (GM’s discretion). Those who do not own property will not be allowed to participate in elections or stand for office such as common councilor or alderman. Either way, this craftsman is assumed to own the tools of the trade and make enough of a living to afford to rent a shop and home. The craftsman with burgess status will be better off financially, maintaining two or three domestic servants.

The renter will be known as an impoverished craftsman, though he will have the means of maintaining a two- or three-room half-timbered cot with a bedroom loft above built up some alley or side-street, or a single-floor flat above his workshop, built up against the sturdier home of a burgess or tucked up against the town walls. This level of craftsman has enough business to take on one apprentice at a time, and perhaps to use the services of a journeyman occasionally to keep things rolling along. Most of these have only a little extra to keep in stock or materials on hand, but enough to maintain a servant.

Because they cannot afford the fees to take the freedom of a free town, the impoverished craftsmen are usually found gathered in the liberty or neighborhood designated as under the view of the Church where no such fees are charged. Unfortunately these are not the best of neighborhoods. For the ease of entry, they also attract many low types of poor reputation. In the free towns, residents lacking burgess status must seek permission from the town to marry, for that right belongs to the free burgesses. In practice, this causes a great number of Common Law marriages and illegitimate children.

The common farmer is a simple master of a farm as large as roughly 90 acres, but generally around 30 to 50 acres (equivalent to a rural yeoman), which may be a combination of owned and rented fields located in the immediate precincts of the town. He owns his own plough, team, tools, and other supplementary livestock (cows, chickens, etc.) and sells what he doesn’t personally need of his crop within the town where it is most often needed. He is a burgess keeping a half-timbered or timber and stone house either within the walls of the town or within a safe, close distance outside convenient to a gate. He will bring in about £1 in profits each year, more in  bumper crop years, less in years of dearth, and will keep at least one servant if not three or four.

The Gentleman, Franklin, Common Farmer and Craftsman/Farmer entries on the Free Rural Commoners table provide additional incidents of farmers of varying Stations to reflect their predominance in the primarily agrarian medieval society. There must be farmers to raise the crops to feed the people, especially the high concentrations of people in the towns where most of the residents are concerned with manufacturing goods and movement of those goods and raw materials.

A Journeyman is a man duly trained in a craft by way of a registered apprenticeship who is either too poor or too new to the craft to afford their own tools, or to afford even to rent a shop of his own if he does own the tools. Most crafthalls and guilds have a minimum requirement that all journeymen travel and practice their craft for no fewer than three years, during which time they are sometimes referred to as “improvers”. Journeymen hire out on either piece-work or a weekly basis to masters who need additional hands to work the materials to fill the orders for goods they have taken on. They often stay on in the shops in which they served their apprenticeships, thus increasing the income of the shop. When the master has no son, he may marry his daughter off to his journeyman so she will have a strong and capable pair of hands to help her keep the business going on his death. Because the licenses to take the freedom of the town, purchase property, and enter the craft hall or guild are expensive, many journeymen never become recognized masters of their crafts, but work their entire lives in other men’s shops. Lacking burgess status, journeymen must seek permission from the town to marry, for that right belongs to the free burgesses. In practice, this causes a great number of Common Law marriages and illegitimate children.

The Dayworker/Laborers form the body of common and temporary residents in the towns, made up of itinerant journeymen, maids and house servants, boatmen, bargemen, sailors, dock workers, porters, ditchdiggers, waterleaders, manual construction laborers, scavengers, refusemen, ragpickers, and all other manual laborers and all those seeking piecework for daily wages. They rent the damp, musty cellars or drafty empty garrets of the wealthier burgesses homes, or flats in apartment towers, throw up wooden shacks in alleyways, up side-streets, or under the steps of the larger homes of the better-off, where ever they can find a place. Lacking burgess status, journeymen must seek permission from the town to marry, for that right belongs to the free burgesses. In practice, this causes a great number of Common Law marriages and illegitimate children.

The Stations of the Clergy: Priest

The priest is a is a member of the clergy who has been through the minor orders and ordained in all the major holy orders.

Priests make up 2-5% of the general population.

Minor orders are conferred upon those pursuing an education in the Church or specifically studying for the priesthood, involving first tonsure and ordination as either an Acolyte, Lector (one who reads), Ostiary (doorkeeper), or Exorcist. Of these, the Acolyte is the highest in prestige. These four are called “minor orders” because perpetual celibacy was not required of them.

Those studying for the practice of law rarely go beyond minor orders in their career path unless they specialize in canon law or civil law. No prospective clergyman would take further vows (major orders) in the church unless a benefice was offered for his maintenance.

The usual minister bestowing minor orders was a bishop; but some abbots could give the tonsure and minor orders to their subjects.

After receiving all the minor orders, the clergyman could receive ordination in the major orders.

The major orders are the final ones: Subdeacon, Deacon, and finally Priest. The reason these orders are considered “major” is with ordination to the subdiaconate, both the recitation of the Liturgy of the Hours (the Divine Offices) and perpetual celibacy become mandatory. An acolyte does not have to perform the Divine Office and can marry without Papal dispensation if he leaves his holy course of study before becoming a subdeacon.

Neither the minor orders nor the subdiaconate are considered a part of the sacrament of Holy Orders, but are instead viewed as preparatory offices to the priesthood.

The parish priest is in charge of a town or village chapel or church and its parish, generally equal to a whole large village/small town or collection of small villages, generally encompassing about 100 families. He is responsible for teaching the congregation the equivalents of the Paternoster, Ave, Creed, and the seven (or nine) Virtues and deadly sins four times during the course of the year. He is supported by the tithes and the proceeds of the glebe lands allotted to his church, which he must help work with his own hands, right alongside the common farm folk of his parish. The house appendant to the church  in the priest’s care, in which he lives, is called the parsonage.

A monk or priest who dwells exclusively in a religious house of some sort, either in a town or a rural setting, who is unable to come or go except by the permission of his abbot/prior (monks) or Father/Mother Superior (priests) is called “cloistered”.

rector is a type of priest appointed to take care of a church that does not belong to either a parish, a chapter of canons, or a religious order. Thus, he is not the parish priest, his church is not be the central parish church or belong to a religious house or community, though he may have charge of a seminary or university college. A rector is not allowed to perform baptisms, confirmations, anoint the sick, or conduct a marriage or funeral without the permission of his parish priest except in an emergency. His regular duties are comprised essentially of regular masses, taking confessions, teaching (“song school”), and administration. Unlike the vicar who fills in for an absentee priest, to whom all excess income must be sent, the rector takes care of a satellite church of a parish founded because the population is too great for the parish church alone to serve its needs. He is allowed to manage the lands and income awarded to the rectory wholly on his own behalf and that of his congregation.

The chaplain/confessor is a priest or monk in the service of a noble family or higher clergyman, whose duties include performing private services for the family/household, supervising private devotions for family members, hearing confessions (as applicable) and also working as a scribe, bookkeeper or personal secretary. They are often assigned to individual members of the household, particularly the lady of the house, or the daughters, for whom they may also act as chaperone, or the eldest son and heir, also often filling the position of family tutor (“magister”).

The Stations of the Clergy: Friar

Friars live among the poor in the towns, tending to the sick and destitute, preaching to the poor commons, the most neglected by the Church at large. Friars differ from monks in that they are called to a life of poverty and sworn in service to whatever community they encounter. The Franciscan order, or Friars Minor, stressed minority or humility. The humble wandering friars stop and minister to those in need where ever they may be found, allowed the use of the parish churches to celebrate the High Mass, and to hear confessions and imposes penances (as applicable). The organizations of the friars themselves stand outside the hierarchy of the regular clergy, bishops, archbishops, etc.;  friars are responsible only to the superiors of the religious house whence they hail, which superiors themselves are bound only to answer to the high prelate of the Church himself.

The Stations of the Clergy: Pardoner

The wandering pardoner, also called a “questor”, is an official appointed by the high prelate of the prevailing religion and invested with the power to grant indulgences (absolution in advance for transgressions against the faith) for various sins in exchange for alms, of which he is allowed to keep a small portion (from 1//10th to 1 in 8). Pardoners commonly carry saints’ relics and for a nominal (set) fee in alms he will allow his patrons to view them, perhaps even touch them. An ambitious pardoner can bring in more than £60 per year in income. These men are not well-liked by their brothers in the Church, however, as can be seen by the following contemporary quote :

“Fie! Penny preacher, murderer of all the world. How many a soul dost thou cast with thy filthy lucre (money) from [the Light’s] own sunlight to the bottom of [Darkness], where there is no more hope for them! Thou promisest so much indulgence for a single halfpenny or a single penny, that many people trust thee and dream falsely that they have done penance for all their sins with that penny or that halfpenny as thou babblest to them. so they will do no right penance and will go straight to [the Darkness] where there is no more hope for them …. Thou murderer of right penance, thou hast murdered right penitence in our midst, which is one of the seven most holy things of the highest that God hath, It hath been so murdered by penny-preachers that there are few among us who will still do penance for our sins; for they count on thy false promises. For the penny-preacher preacheth to them so long and in such manifold words of our [Light’s] passion that men take him as a true messenger of [the Light] : for he weepeth in his preaching and useth all manner of deceit whereby he may coax pennies from his hearers, and their souls into the bargain.”

A wonderful piece of clerical invective out of the history books, and stemming from the common occurrence not so much of corruption among the pardoners as of knaves, rogues and other tricksters pretending and posing as pardoners for the sole purpose of seducing the innocent into parting with their ready coin. The common religious is appalled at the basic premise of the trade, as well, however, and especially at its impact on the people, their piety and respect for the Church, their habits of worship, and also the sapping of monies that could otherwise have found its way into the poor-boxes of the local churches, which are expected to provide constant charitable services to the needy who daily flock to their doors. This does not mean that the people do not take comfort from the ministrations of the pardoners, just the same. Few think of the impact elsewhere when the pardoner comes calling down their own lane – such a convenience! All the servants of the Church are largely considered to be equal by the people, so giving money to one is as good as giving it to the local parish priest in their eyes. The fact that it goes straight to the prelate and into the pardoner’s purse doesn’t even occur to most of them.

The Stations of the Clergy: Prior

prior is either the right-hand man or second in command of an abbot, usually in a large abbey that requires much energy and attention to administer, or he rules a satellite monastery of his own which has been created by some other house because it became too large in population and wealth, in which case he answers to the abbot of the founding house. All priory lands belong to the sponsoring house, but are completely subject to the discretion of the prior of the satellite house, called a “priory”. Priors and their successors are always appointed and anointed by the abbot of the house that sponsored them. They are elected for life or until the majority of the inmates can convince the local bishop that a new one is needed due to advanced age, incompetence, corruption, and so on.

The Stations of the Clergy: Abbot

The abbot is the official in charge of a monastery or abbey and is not necessarily a priest, though he must be a brother or monk sworn to the vows of the order to which the abbey or monastery belongs. The abbot can be the equivalent of anything from a prince to a baron in the hierarchy of the Church, depending on the wealth of the religious house in his care, how well endowed it is with lands and income. Abbots and their successors are always elected by the inmates of the monastery from among their own number. They are elected for life or until the majority of the inmates can convince the local bishop that a new one is needed due to advanced age, incompetence, corruption, or the like. If he rules a large abbey that requires much energy and attention to administer, the abbot may well have a prior as his right-hand man or second in command.