Player Character Creation
A Quick Guide to Character Creation
Character Concept: The “Compleat” & Motivated Character
Historic Character Names
Character Race
The Blood of Færie: The Dvergar; The Dwarfs
The Blood of Færie: The Alfar; The Elfs
The Blood of Giants: Half-drow
The Blood of Færie: Half-elfs
The Blood of Giants: Half-ogres
The Blood of Giants: Half-trolls
The Humans
The Irdanni
The Pumatharæ
The Wulvers
Character Origins & Background
Birth Heritage
Social Class & Family Station
Determining Crafts & Trades
Interpreting “In Service” Family Station Results
Offices and Officers of Medieval English Royal Government
The Family: Marriages, Siblings & Family Relationships
Character Trades
A List of Trades
Trade Ranks
Character Skills
Appendix C. Trade Skills
Life Skills
Character Attributes & Scores
Physical Description: Applying the Scores
Virtue & Vice (Moral Character)
Determining Encumbrance & Movement Limitations
Generating Tactical Scores
Starting Monies; Equipping the Character
Adventure Gear, Necessaries and Sundries
Weapons and Harness
Armor and Shields
Non-Player Character Creation for GMs
Rule Mechanics
The Mechanics 1. Races and Attributes
The Mechanics 2. Trades & Trade Ranks
A List of Trades
Trades & Character Concept
Trade Ranks
Trade Rank Advancement & Character Ranks (CR’s)
The Mechanics 3. Character Skills & Skill Levels
A List of Skills
Skill Levels
Starting Character SL Awards
Skill Level Advancement: Growth through Play
Skill Atrophy
The Mechanics 5. Levels of Achievement for Trades & Skills
The Ongoing Career
The Mechanics 6. Task Resolution
Aptitude Values (AV’s)
Magick: Casting AV’s
Difficulty Values (DV’s)
Magick: Casting DV’s
The Mechanics 7. Tactical Contests & Armed Combat
Tactical Time
Initiative: The Order of Play
Surprise!!
Phases of Play each CS
Declarations: Character Actions
Tactical Actions
Movement
Ranged Combat
Melée Combat
Attacking in the Melée
Attack Actions
Defenses & Defending
Resolving the Battle
Getting Hit: Damage; the POT of Blows
Getting Hit: Knock-Back
Optional Rules: The Virtue of Armor
Getting Hit: Stunned by Pain
Getting Hit: Wounds & Levels of Wounding
Healing Wounds
The Tactical Display
The Grimoire
A Primer: What is Magick?
A Primer: The Great Laws & Ultimate Limits of Magick
A Primer: The Magickal Mortal World
The Ætherium, the Ambience
Ripples in the Ambience: Sensing Mana & Magick
The Mark of Power
The Demands of the Trade: A Magician’s Honor
The Demands of the Trade: A Magician’s Word
A Primer: Defining Magick in the Game World
Quinque Artes Magicka
A Wizard’s Style
Potence (POT)
Forms of Casting
Progressions in Form
Magick in Play
Casting Time (CTM)
The POT of a Casting
Magick’s Range (RNG)
The RNG of Enchantment & Sorcery
The Duration (DUR) of a Dweomer
Magickal Damage
Magick Resistance
Charms in “Opposition” & Dispelling Dweomers
Optional Rules: Overexposure to Magick
Tools of the Arts: Bonds of Sympathy and Resonance
Optional Rules: The Tool of Correspondences
Bringing history & folklore back to medieval frpg
About
Preface
Introduction
How the Game is Played
The Language of the Medieval Fantasy Gameworld
Avoiding Anachronisms in Medieval TRPG settings
Ground Rules for Roleplay & Roleplay as a Social Event
The Medieval Fantasy World
Medieval Society and the Medieval Mind
Defining Social Class and Family Station
Roleplaying in a European MEDIEVAL Fantasy Setting
Time in the Medieval World; The Typical Medieval Day
The Rhythms of Medieval Life: The Work of the Seasons
Conditions of Daily Life
The Countryside, Travel and Correspondence
On Accommodations
On Law and Order
Conditions of Daily Life 2. In the Marketplace
The Guilds, the Fraternities and Medieval Society
Society & Custom: The Society of Medieval Women
Character Idea: The “Compleat” and Motivated Character
Taking the Long View: The Perpetually Medieval Game World
Game Mastering 101
The Art of Description
The Relationship with the Players
Starting Quick, Starting Small
The Adventures, The Campaign
NPC’s & NPC Generation
NPC’s and NPC Generation
Encounters – The Spice of Life
Example Encounters
Magick in the Game World
Mystics & Patronage, Gods & Religion
Booty: The Fruits of Adventure
Getting the Most Out of the Game
Task Resolution Table
The Game World: Creating the Setting
The Compendium of Magick
Common Sphere Charms
Enchanted Items and Immortal Enchantments
The Bestiary
Beasts of the Land
Beasts of the Waters
Beasts of the Air
Beasts of Myth
Beasts of Myth: The Restless Dead & The Un-dead
Beasts of Myth: Dragons
Beasts of Myth: Giants
Creatures of Spirit: Ghosts & Hauntings
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