The Virtue of Armor; Optional Armor Wear

When a target wearing armor is struck, the DR of the armor is subtracted from the POT of the blow.

IF more than one layer is worn, the sum of the DR’s of all layers is subtracted.

IF the Thrust/Lunge attack action is in use, the type of armor worn may modify the POT of the blow or the BP’s in damage that make/s it through the armor a great deal.

The Thrust or Lunge attack is made with narrow pointy-ended weapons that simply pass through padded or mail armors, the DR of each layer (as applicable) falls by one (1) point each time it is pierced. The POT of the blow or the damage in BP’s loses one (1) point per layer it passes through (as applicable) before Wounds are assessed. The target must face the balance of the POT or BP’s in damage remaining.

ONLY bodkin-headed arrows (the armor-piercing rounds of their day) or heavy crossbow bolts can be used for Piercing attacks by missile weapon, and they can be used against any and all types of armor equally, including field plate or cuerbully plate.

Bodkin-headed arrows and heavy bolts can ONLY Pierce metal or plate armors worn by targets within Short Range and only when they are only rated “Strong”, NOT against any kind of “Proof” armor (where those optional rules are in play).

Beyond Short range and against the tougher Proof armors (where those optional rules are in play), the bodkin-headed arrow interacts with the armors like any Common Strike.

IF there is still POT remaining after subtracting for armor, the target MAY suffer a wound – see “Wound Thresholds”, as follows.

Armor/Shield DR Recap      

Armor Types DR
Padded, Simple 10
Studded Padding 12
Trellised Padding 14
Bezainted Padding 15
Ringed Padding 16
Singlemail 10
Banded Singlemail 14
Doublemail 20
Banded Doublemail 24
Jazeraint 28
Laminated 32
Brigandine 36
Field Plate 40
Cuerbully Plate 30
Shields DR
Wood (alder or poplar assumed) 25
Steel-Bound 30
Steel 40

Optional Rule:

Armor Wear

As above, the DR of the armor is subtracted from the POT of the blow or the BP’s in damage (where those rules are in play).

IF more than one layer is worn, the sum of the DR’s of all layers is subtracted.

The DB added by the weapon to the POT or the bonus BP’s of damage generated by the DM (where those optional rules are in play) added by the weapon is subtracted from the DR of the armor with each strike landed.

When more than one layer is worn, it is subtracted from the outermost layer – the one hit by the weapon.

The damage the [outermost layer of] armor takes continues to reduce the protection it provides until the DR reaches zero (0). At that point it must either be discarded or patched/repaired by a qualified Smith (Tailor in the case of padded armors), and any underlying armor is brought into play.

Armor/Shield DR Recap      

Armor Types DR
Padded, Simple 10
Studded Padding 12
Trellised Padding 14
Bezainted Padding 15
Ringed Padding 16
Singlemail 10/40
Banded Singlemail 14/40
Doublemail 20/40
Banded Doublemail 24/40
Jazeraint 28/40
Laminated 32/40
Brigandine 36/40
Field Plate 40
Cuerbully Plate 30
Shields DR
Wood (alder or poplar assumed) 25
Steel-Bound 30
Steel 40

Where two numbers are quoted in the Armor/Shield DR Recap, the number to the left is the amount of the POT of the blows or BP’s in damage that is subtracted, while the DB or DM damage (as applicable) is subtracted from the number to the right.

The number on the left remains unaffected until the number on the right is reduced to match it.

When that point is reached, they are then treated as one number.

The damage taken continues to reduce the protection it provides until the DR reaches zero (0). At that point it must either be discarded or patched/repaired by a qualified Smith (Tailor in the case of padded armors), and any underlying armor is brought into play.

The (optional rule) specialty attack known as a Slash is directed primarily at the destruction of the target’s armor.

In determining the POT of the blow or the BP’s of damage inflicted, CRD is substituted for STR.

The full POT or BP’s in damage of this type of blow (including the DB or DM damage) is subtracted from the DR, every time it is used, until the armor’s DR is exhausted and it is hanging in ribands (ribbons) – no wounds are inflicted until there is no more armor to provide protection.

Field plate armor is immune to this sort of attack, while cuerbully is affected by only half the POT or BP’s of damage inflicted when struck this way.

The (optional rule) specialty attack known as the Thrust or Lunge attack is made with narrow pointy-ended weapons that simply pass through padded or mail armors, the DR of each layer (as applicable) falls by one (1) point each time it is pierced. The POT of the blow or the damage in BP’s loses one (1) point per layer it passes through (as applicable) before Wounds are assessed. The target must face the balance of the POT or BP’s in damage remaining.

The maximum amount of damage that a victim can suffer from a piercing attack is equal to his own (modified STA). Any additional points of damage inflicted are expended in exiting the opposite side of the victim’s body, making a piercing attack from the inside of any armor worn.

ONLY bodkin-headed arrows (the armor-piercing rounds of their day) or heavy crossbow bolts can be used for Piercing attacks by missile weapon, and they can be used against any and all types of armor equally, including field plate or cuerbully plate.

Bodkin-headed arrows and heavy bolts can ONLY Pierce metal or plate armors worn by targets within Short Range and only when they are only rated “Strong”, NOT against any kind of “Proof” armor (where those optional rules are in play).

Beyond Short range and against the tougher Proof armors (where those optional rules are in play), the bodkin-headed arrow interacts with the armors like any Common Strike, subtracting only the DB bonus to POT or DM bonus to BP’s of damage from the DR, normally.

The armors subject to Slashing and Piercing attacks and the weapons they are vulnerable to are detailed in the descriptions of those Attack Actions, respectively.