This indicates the character has been trained to sing, and as such should be treated the same as an Instrument skill, although in this capacity it requires a Talent for it in order for the character’s efforts to have a chance to truly shine and allow him a chance to gain a following and any sort of real or lasting reputation as a performer.
The Voice skill relative to those who find it on the roster for the Player trade encompasses the training in breathing and support and projection also required of an singer which is vital to all actors, and especially those with the Orator Presence skill. In the Player’s hands this will also include the ability to craft general character voices, especially for the purposes of making Masquer disguises more complete and effective (adding Voice SL along with the Player Presence SL to the Masquer AV), but this is considered enough of a specialty that it will require the separate cultivation with a SL of its own, tracked through specific use with its own SP’s.
From the Character Voice sub-skill the Player character can also derive the ability to Mimic the voices of others, especially useful when the point of a Player’s crafted persona is to emulate and Mimic a specific real person so as to impersonate them. This is also considered enough of a specialty that it will require the separate cultivation with a SL of its own, tracked through specific use with its own SP’s.
The time required to develop the Character Voice or get the subject’s voice down pat in Mimicry is equal in days to the number of points of difference between the persona’s or subject’s CHM, HRT and SPT scores and the player’s own.
The DV for singing a song is determined in the same manner as that for playing any other Instrument (see the Musician Petty Skill description).
The DV for a Character Voice will depend on the difference in Class and/or Station of the persona for which the Voice is being crafted, and the CHM, HRT and SPT with which the persona is portrayed relative to the Player’s own, which decisions is entirely in the Player’s hands, BUT must be appropriate to the concept of the persona. It would not due to have a meek drudge in the kitchens who is of no account and no note to her betters be Played with the CHM of a great leader or HRT of a lion. While it is possible for such a person to have such attributes it is highly unlikely and unbelievable when so portrayed. Stereotypes are most effective because they fit the viewers’ expectations. The sum of the points by which these is different will form the base, as those standards must be adhered to.
The Mimic aspect uses the same basis for the DV as does the Character Voice, but the choice of target persona to emulate determines the difficulty, the scores is up to the GM to determine and need not be revealed.